Rainbow Six Siege Won’t Be Getting New Game Modes

Rainbow Six Siege screens

Over the past year, in between all the new Operator rumors and patches, many Rainbow Six Siege fans have been questioning whether or not the game will get any new modes.

It’s understandable for them to want something new, especially when you compare it to the breadth of some of its contemporaries in terms of playing the game your way. In other FPS games, if you don’t like Team Deathmatch, you can go and capture some flags instead.

However, Siege does what it does very well across its three PVP modes: Hostage Rescue, Bomb Defusal, and Secure Area. Even though players have sunk hundreds of hours into such a limited selection of modes, there aren’t many that are bored, just because of how differently each match can turn.

That’s a large part of why Siege is staying as it is.

Speaking to PC Gamer, Creative director Xavier Marquis was pretty straightforward and shot down speculation once and for all:

“It’s something that we do not want to do.

“The map can be different, the operators can be different, but we need something static and that is Siege mode. Siege is the center of everything.”

Brand director Alexandre Remy continued:

“We’re constantly looking and prototyping.

“But the thing is, when doing that we concluded that there are some foundations to Siege that we want to keep: attack versus defense, destruction, operators, and one life. That is the DNA of the game, so when you look at what game modes would sufficiently refresh the experience but remain faithful to those rules, there’s not that many. Siege is its own game mode.”

New content will instead come to Siege by way of new Operators, with the total coming to fifty before Siege reaches its lifespan. That’s a huge number and one that probably means Lord Tachanka will be getting even more neglected, though Remy was quick to say that it’s all about giving different choices:

“…the idea is that you actually want enough operators so that each pick you have a choice. Thermite for a long time was not a choice, everyone had to pick him in a team because he was the only one who could breach into a reinforced wall. Introducing Hibana, all of a sudden the player could perform that task with a choice. At that moment every choice is tough choice for the player and not an obvious one. To come to that moment, you need a minimum of 50. When we have 50, that’ll be when the game is at its peak in terms of strategy.”

Also revealed was that Ubisoft are aiming to make this version of Rainbow Six last until at least 2020, considering that they want a minimum of fifty operators and there are eight introduced each year. If it can sustain interest until then remains to be seen, but thanks to free weekends, Invitationals, and a constantly updating roster, it wouldn’t be a surprise.

Velvet Shell, the first new season of Siege in its second year, will launch on Feb 7th. If you’re new to the game, check out our beginner’s tips.

What do you think? Should Siege have more modes or would that just dilute the main attraction?

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