Microsoft Upping Developer Share Of PC Games Sold Via Microsoft Store

More money for devs is always nice.

Microsoft
Microsoft

Today, Microsoft put out a blog post going into detail about how the company are attempting to enhance PC gaming going into the future. One of the ways they’ll be doing that is by supporting developers, as they increasing the share of revenue developers get from PC games sold on the Microsoft Store.

 

How Much Is The Share Going Up By?

Currently, PC games sold on the Microsoft Store generate a revenue split of 70%/30% to the developers, but on August 1st, this share is going up. Developers will receiving an 88% of revenue instead, meaning developers should be able to generate more commercial success from their sales than ever before.

 

Why Are Microsoft Adjusting The Share Now?

Head of Xbox Game Studios Matt Booty said the following about the decision in blog post: “We empower developers to decide how to deliver their work based on their creative vision. We’re proud to empower all developers with the platform and services they need to execute their vision and provide exceptional experiences on PC.”

In a post on LinkedIn, Head of Game Creator Experience and Ecosystem Sarah Bond added: “At Microsoft, we are PC gamers. We love PC games and PC game developers. We want to do more to help empower creators to realize their dreams. By delivering great tools, publishing services and increasing the financial opportunity of making PC games, we can help game developers do what they love – make games.”

 

Is 88% A Competitive Share Price For Developers?

The 12% cut that Microsoft plans on taking is equal to the same share that the Epic Games Store takes from games sold on its marketplace. Steam for the most part still operates on a 70/30 split, but on a tiered system where the more the game earns, the higher the share that the developer sees.

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