The first dog-exclusionary handheld of all time, the Game Boy Color is a fascinating example of taking almost a decade to do something that sounds so simple these days: colour. But the handheld also boasted a few technical upgrades, more than enough to help you run into the same Pidgey for the 17th time in a row in more detail than ever. Grab your nearest lamp and 2 AA batteries, we’re looking at the 50 best Game Boy Color games of all time.
50. Daikatana
John Romero didn’t make you his good time boy when the main version of Daikatana dropped, with one of the most overhyped FPS games ever flopping harder than your mum off the top diving board. What people might not know about Daikatana though is that the Game Boy Color version is actually pretty decent, largely because it’s a completely different game.
While the main version of Daikatana is a first person shooter, the GBC version is a top down adventure game akin to Zelda, and the game makes proper use of dungeons and puzzles to create a pretty engaging handheld adventure. It might not be on the same level as an actual Zelda game, but if you’re done with those and looking for something similar, check out Daikatana.
49. Street Fighter Alpha: Warriors’ Dreams
Street Fighter has more of a handheld reputation than you’d think, especially when it comes to the Game Boy. Granted, the original Game Boy port of Street Fighter 2 might be one of the worst versions of the iconic Capcom brawler you could ever play, but they tried it. Thankfully, Street Fighter Alpha: Warriors’ Dreams manages to condense the gameplay of its bigger version pretty well onto Nintendo’s handheld.
Sure, the graphics aren’t as good, there’s one less strength option for attacks as it’s dependent on how hard you press the buttons, and crucially there’s no multiplayer, but the 1v1 fighting gameplay is basically all present and accounted for. If nothing else, it’s a curious precursor to the Alpha 3 port on the GBA, which is absolutely phenomenal.
48. Tony Hawk’s Pro Skater 2
Look, a lot of GBC games were ports of bigger games. They’re often not as good, or compromised in some way, but the fact that they tried is ambitious. Something that fits the ambitious bill is Tony Hawk’s Pro Skater 2, which should look familiar to anyone who loves the OlliOlli skateboarding games. Side-scrolling skateboarding is still sick skateboarding, and we don’t make the rules.
THPS 2 on the GBC is more than just side scrolling though, as the game blends side camera jumps and half-pipes with top-down exploration and grinding depending on the park, creating arguably the most unique version of THPS 2 out there. With seven levels and 13 playable skaters, this is a pretty faithful take on a classic.
47. Perfect Dark
How do you convert one of the most beloved first person shooters on the N64 to the Game Boy Color? The answer: don’t make it a first person shooter. That’s the solution that Rare went with for Perfect Dark, turning the adventures of Joanna Dark into a top down shooter. It also happens to be a prequel to the original game, telling a brand new story of Dark completing her training to become a secret agent.
Players need to use a range of stealth and superior weapons and gadgets to complete several missions across the world, setting the stage for the battle between the Carrington Institute and dataDyne. The gameplay is stolid, but what’s even more impressive is the fact that Perfect Dark on the GBC supported multiplayer for two players.
46. Worms Armageddon
Worms might be one of the most recognisable games ever made. You have a team of cute little guys who say things like “incoming” in a really high pitched voice, and you use strong weapons and sometimes a concrete donkey in order to beat the other team. Worms Armageddon for the Game Boy Color even manages to avoid the multiplayer pitfalls other multiplayer games fall into, considering Worms is turn-based.
Admittedly, Worms Armageddon is a scaled down version of the PC release, with worse graphics and music, along with less weapons to utilise. Still, the core gameplay, terrain destruction and physics are all here, present and accounted for. Playing Worms on the go is much easier to play these days, but back then? This was essential.
45. Klax
Considering that Klax had been around since 1990, it’s not surprising that Atari managed to make the game fit a handheld. Unfortunately for those who were hoping for the game on the original Game Boy, Klax wouldn’t work considering it’s a colour matching game after all. Soon as Nintendo found a way to add colour to its handheld though, Atari were in there as soon as possible with a GBC release for Klax.
You control a little catcher thing on the end of a conveyor belt, and must use it to catch and place tiles. Match three of the same colour, you clear them from the board. It’s simple, it’s fun, and it’s a great handheld puzzle game, even if Tetris is just a bit better.
44. Wetrix GB
Arguably among the most hidden gems of puzzle games anyway, Wetrix for the N64 and Dreamcast is a bonkers mix of dam building, water management and block based puzzle gaming. Sure, they might be better and more refined versions of Wetrix, but that doesn’t mean that Wetrix GB should be dismissed from your mind. In fact, this is a pretty decent attempt at showcasing the gameplay formula.
You’re given a square grid, and periodically, clusters of blocks will drop that’ll form walls you’ll need to use eventually to keep water from falling off the sides. Once bombs and other hazards start being thrown in, Wetrix becomes a tough management/puzzle hybrid that’s hard to put down. It’s impressive that they managed to fit this on a cart, honestly.
43. TOCA Touring Car Championship
Gran Turismo might have been the top dog when it comes to simulation racing games on the PlayStation, but for a long time, the TOCA Touring Car Championship offered a more than worthy alternative. If PlayStation had a portable in the 90s, Codemasters would’ve ported TOCA there too, and they did when Sony did develop a handheld, but in the year 2000, they settled for the Game Boy Color.
The Game Boy Color version of TOCA Touring Car Championship harkens back to the older days of racing, with an isometric 3D perspective instead of the camera plonked either behind the car or in the cockpit. Aside from that though, TOCA for the GBC is a feature complete port, and a brilliant handheld racer.
42. Conker’s Pocket Tales
The way people talk about the Conker series, you’d think the squirrel emerged from the primordial ooze dual wielding uzis and swearing at everything in sight, but the reality is a bit more mundane than that. Of course, we all know about Conker in Diddy Kong Racing, but Rare actually released the first Conker game two years before the N64’s Bad Fur Day, with Conker’s Pocket Tales on the Game Boy Color, and hey, it’s pretty good.
A more cutesy affair than you’d expect from anything with the name Conker, the game sees the titular squirrel trying to rescue his kidnapped girlfriend and retrieve his stolen birthday presents. The whole game presents as a top-down, Zelda-like adventure, with plenty of puzzles to solve along the way.
41. Azure Dreams
Much like TOCA Touring Car Championship took a PS1 game and ported it to the Game Boy Color, Azure Dreams did much the same, but that’s where the similarities between those two end. Instead of racing cars, Azure Dreams is all about dungeon diving and monster rearing, and while the GBC version doesn’t have the town building and romance options of the PS1 release, it is a cool Pokemon alternative for Game Boy lovers.
Set in the town of Monsbaiya, players control a young adventurer by the name of Koh who enters the Monster Tower to look for his missing dad. A roguelike, Koh resets on every entry into the dungeon, but the monsters he raises don’t, so progression comes with upgrading the monsters throughout.
40. R-Type DX
The Game Boy and Game Boy Color is home to plenty of ports to arcade or older home console games that manage to scale down to handheld hardware, and R-Type DX, a re-release of a game from 1987, absolutely fits that bill. As a remake/remaster, R-Type DX is basically a barebones re-release of a classic shoot ‘em up, but a classic is a classic for a reason: R-Type whips.
Like most horizontally scrolling shoot ‘em ups, you’re just one ship alone against the overwhelming alien hordes, and, I mean, why meddle with a classic, right? With eight levels, each with a boss waiting at the end, and plenty of power-ups to find along the way, you’ll have your work cut out for you finishing this one.
39. Power Quest
There’s a few games that are about kids collecting toys and then using them to fight other kids with toys, but most of them, like Custom Robo or Gotcha Force, are confined to 3D arenas. Power Quest does things a bit differently, offering a fighting game alongside a toy collecting experience. Even if there’s only six toy models to fight as, this is a pretty cool and ambitious handheld fighting game.
Players control a young kid during summer vacation as he uses his cool new toy to destroy everyone else’s cool new toy. Winning allows you to earn new parts and upgrade your abilities, as you explore the overworld trying to find new people to fight. The action isn’t the most complex, but it’s genuinely enjoyable stuff.
38. Monster Rancher Battle Card GB
In another universe or dimension, there’d have been hundreds of Monster Rancher games and dozens of anime shows and films, and Pokemon would merely be a footnote, but it’s not to be. We’re not complaining about the rise of Pokemon, but it would’ve been cool to see more Monster Rancher games, especially with their cool usage of physical media to generate monsters in-game.
Monster Rancher Battle Card GB obviously can’t rely on CDs for monster creation though, so instead players take a personality test to receive a deck of playing cards. You build your deck as you go through dungeons, fighting against other deck holders and random guardians, so if you love deckbuilders, check this out. Considering other MR games are on Switch, port soon please?
37. Shadowgate Classic
Trying to play a point and click adventure game on a handheld like the Game Boy Color, with a tiny screen and restrictive lack of buttons, might seem like a fool’s errand. Somehow though, the remake of ICOM’s classic NES release feels right at home on the GBC, with a new coat of paint, improved art and sprites and an enhanced interface that helps the game adapt to handheld.
The story is still the same as it was on the NES, with players journeying to the mysterious Castle Shadowgate in order to defeat the Warlock Lord. Players need to explore room by room, dodging traps and solving puzzles in order to find the tools you need to conquer the Warlock Lord once and for all.
36. Magi Nation
Pokemon really did unleash a wave of successors/imitators, especially on the Game Boy and Game Boy Color, as other developers tried to emulate the monster catching and fighting gameplay of Pikachu and the gang. While Pokemon was all about pocket monsters, Magi Nation, based on the collectible card game Magi Nation Duel, focuses on the capture and taming of dream creatures, who can be used in battle.
The game follows young lad Tony Jones, transported to another magical world with the ability to summon dream creatures. Using these creatures, Tony attempts to save the world from the scourge of Shadow Geysers that are plaguing the land. With four creatures fighting at one time, Magi Nation is great for anyone wanting an army of cute critters.
35. Donald Duck: Goin’ Quackers
When you think of Ubisoft and platformers, chances are that you’re probably thinking of Rayman, but if you’re a fan of everyone’s favourite double d, Ubisoft also created a pretty excellent Donald Duck platform called Goin’ Quackers. This lowkey whipper launched on mostly 3D platforms, but Ubisoft also ported Donald Duck: Goin’ Quackers to the Game Boy Color as a 2D platformer, and Ubisoft had a good plan for it.
Essentially, Donald Duck: Goin’ Quackers used the engine from Rayman 2 in order to bring the game to GBC, removed the 3D sections of the game by converting them all to 2D levels. The result is an excellent platformer that’s more than a mere handheld counterpart to the bigger console versions. Come see what the quack is all about.
34. Star Ocean: Blue Sphere
Imagine playing an amazing RPG experience on the PS1 and finding out that there’s a follow-up/spin-off. You’d be excited to play it, right? Well, if you were a Star Ocean: The Second Story fan, you’d end up disappointed if you didn’t own a Game Boy Color, as Star Ocean: Blue Sphere continued the plot of that RPG classic, and you’d be especially disappointed to learn that it’s actually pretty bloody good.
Star Ocean: Blue Sphere is set two years after the events of The Second Story, with the protagonists from that original game forced onto a new planet called Edifice. A pre-space flight civilization, you need to figure out why you’re here and how to leave, using the series’ trademark real-time combat to do so.
33. Denki Blocks!
Apologies to headphones users for shouting, but the name of this game is stylised with an exclamation point. Anyway, DENKI BLOCKS! is a puzzle game that launched on both the Game Boy Advance and Game Boy Color. In fact, the GBC version of DENKI BLOCKS! only launched on the GBC in Europe, but nothing was lost in translation bringing the GBC version to life.
A fiendish little puzzler, DENKI BLOCKS! sees players sliding sticky blocks around a level to match blocks of the same colour together, but the gimmick is that all blocks not fixed in place or obstructed will slide, and that coloured blocks will clump together when they touch. It sounds like they’re simple rules, but DENKI BLOCKS! will have you tearing your hair out.
32. Tetris DX
We don’t really need to explain Tetris at this point. Arguably the most famous and most played game of all-time, the original Tetris was one of the biggest reasons why the first Game Boy became the juggernaut cultural success that it was. Yeah, Tetris had its share of sequels also on the original Game Boy, but Tetris DX was the first Game Boy entry in the Tetris series with colour, along with other enhancements and improvements.
All the usual Tetris gameplay is here and accounted for, but the twist here is that there’s a couple of new modes like Ultra Mode and 40 Lines, along with support for multiplayer via the Game Boy Color’s Link Cable. At that point, it was the definitive Tetris experience.
31. Wendy: Every Witch Way
You might see the name Wendy: Every Witch Way and think it’s some kind of arcane tie-in to the Clint Eastwood film with the pet orangutan, and you’d be half right. No, Eastwood isn’t decking dudes in this game, but you’re right in that it’s a tie-in, specifically a tie-in to the Casper series and the character of Wendy The Good Little Witch. WayForward took this underutilised character and turned them into the star of a cute and enjoyable platformer.
After accidentally causing a floating castle to crash into her aunty’s house, players control the titular witch as they progress through over a dozen levels, blending 2D platforming and horizontal shoot ‘em ups. It’s an underrated entry in the GBC’s library, and one that deserves more love.
30. Blaster Master: Enemy Below
Considering the Blaster Master series started life on the NES, it’s not a surprise that the series made its way to the Game Boy Color as well. A continuation of the events of the previous games, Blaster Master: Enemy Below once again follows the adventures of Jason and his special tank, Sophia, as they trawl through underground dungeons in an endless war against mutants.
What separated Blaster Master from other shoot ‘em ups is that players switch from behind the wheel of Sophia to more platforming-focused exploration levels with Jason, giving the game a bit of a Titanfall predecessor feel. Using sprites from that original NES game, Blaster Master: Enemy Below is an accurate handheld translation of an underappreciated retro series.
29. Mickey’s Racing Adventure
After all the gaming mascots in the world had their fill of kart racing, such as Diddy Kong Racing, Crash Team Racing and, of course, Mario Kart, it was only a matter of time before the biggest mascot in the world got in on the action. At least Disney had the smarts to let Rare, the developers of Diddy Kong Racing, man the helm though, as Mickey’s Racing Adventure is a GBC stand-out.
An adventure-focused kart racer, players control Mickey, along with others as you unlock them, as you try to recover what was stolen from you by the villainous Pete. The game is split into two halves, with the standard racing interspersed with overworld exploration and minigames. It’s ambitious, and looks gorgeous to boot.
28. Game & Watch Gallery 3
It might not have reached the same heady heights of the Game Boy, but the Game & Watch handheld system is a core part of Nintendo’s handheld history, and to their credit, Nintendo for a while seemed willing to celebrate that part of their journey every chance they got. We’re still waiting for the Game & Watch Gallery games to appear on those Switch emulators, but for now, let’s talk about G&WG 3.
Baffingly the fourth Game & Watch compilation, the first being Game Boy Gallery in 1995, G&WG 3 was the first developed purely for the Game Boy Color. The previous game was developed for the original Game Boy first, while three offered more games along with the modern graphical enhancements. It’s just a more complete compilation.
27. Hamtaro: Ham-Hams Unite!
Hamtaro might just be one of the most famous hamsters in all of fiction, with the star of Japanese storybooks and anime even getting a few video games on Nintendo platforms. Most tend to remember the GBA release of Hamtaro: Ham-Ham Heartbreak, but the predecessor, Ham-Hams Unite! is just as good of a handheld adventure for kids as the sequel is, even if it is guilty of hamming it up.
An adventure game that uses vocabulary to solve puzzles, players are trying to gather all the hamsters together for a clubhouse meeting while filling out their Hamchat dictionary. These new words will allow you to interact with more characters and progress through the game. The final GBC game by Nintendo, they went out with a bang.
26. Mario Tennis
Mario’s sports career might be more impressive than most athletes, considering the fact he seems to dominate at whatever sport he tries. Football, Golf, racing, baseball, Mario has done it all and seemingly done it on every single Nintendo platform, but if you’re looking for his best effort on the Game Boy Color, it has to be Mario Tennis. Game, set and match. That’s tennis, right?
One of the games that introduced RPG-like modes to the Mario sports games, Mario Tennis for the GBC was a companion to the N64 release, albeit better because, again, it had that significant single-player mode as part of the package. The rest of the game is your standard tennis action, but because it’s a Mario sports game, you know it’s peak.
25. Harry Potter and the Sorcerer’s Stone
Harry Potter and the Sorcerer’s Stone might be the most surprising entry of them all. Games based on movie licenses are famously uneven at best. Harry Potter in particular has been the foundation for a library of numerous games across several consoles, and most of them are absolute crap. The Game Boy Color edition of Harry Potter and the Sorcerer’s Stone in particular (it was also released to PC and consoles) has received praise for being one of the exceptions, and it doesn’t take long playing the game to appreciate this.
Presented as a traditional RPG, the game has players controlling Harry as he begins his time at Hogwarts. You’ll go through basically the plot of the story, gaining experience to build up your levels. It’s extremely well-executed and surprisingly deep for the GBC. Even if you haven’t the slightest interest in the story of a twitchy, nerdy jock, Harry Potter and the Sorcerer’s Stone on the Game Boy Color is worth playing.
24. Toki Tori
Beyond cute graphics and engaging gameplay, Toki Tori tells the simple story of a baby chicken trying to find his missing family, doing so with a style that blends serious puzzle-solving with action game elements. You’ll travel across four worlds and some sixty levels, utilizing a variety of highly limited skills like building, teleportation, and even freezing stuff. It’s up to you to put these skills to work in the most intelligent way possible, often dodging an assortment of enemies because you will almost never be able to stop them directly.
Toki Tori is one of the most challenging GBC games of all time. It’s another hidden gem of sorts and is a must-play for anyone digging back into Nintendo’s iconic handheld. Certainly, the sort of action-platform puzzle game that will take you a long time to finish.
23. Warlocked
The human armies of Queen Azarel are warring with the beast armies of Chief Zog in Warlocked. In this real-time strategy game from Bits Studios, you can choose to play as either of two armies across thirty missions. The usual demands of a real-time strategy title can be found here, such as careful resource management and strategic use of your forces.
If you’re willing to be a little patient, and get used to everything Warlocked is throwing at you, there’s a 20+ hour playing experience to enjoy. Overall Warlocked is an extremely absorbing experience, and not even quibbles like the loopy A.I. of your soldiers (occasionally you may find yourself screaming at these aged, surprisingly varied pixels) can ruin the day.
22. Mega Man Xtreme 2
Mega Man Xtreme 2 received praise at the time of its 2001 release for being a substantial improvement over the previous entry. A portable Mega Man X experience sounded great on paper, and it was the sequel’s ability to juggle elements from four different X games that made for a Game Boy Color whipper. Control X or Zero across several stages in which you must defeat the Maverick robot enemies, while solving the mystery of why Reploids are breaking down and “losing their souls.”
Obviously not as deep as the SNES/PS1 Mega Man X games, Mega Man Xtreme 2 nevertheless sees Capcom maintaining the graphics, sounds, controls, and difficulty that made this series a worthy successor to the original Mega Man titles in the first place. Completionists aren’t the only ones who should keep Mega Man Xtreme 2 in their GBC libraries.
21. Bomberman Quest
Bomberman Quest for the Game Boy Color is among the many examples of why Bomberman always does well. The best Bomberman games keep the banger formula of doing big bangs in smart ways,, and Bomberman Quest is no exception in this regard. Our titular hero doesn’t forget what people are expecting from him, but there’s also the fact that the best Bomberman games also find ways to spice up the norm. Bomberman Quest again does just that.
Instead of chaotic combat in a series of arena stages, Bomberman Quest works as an action RPG that uses the gameplay of placing bombs and running like hell to ingenious perfection. It never fails to be enjoyable, but the game also includes a battle mode that lets you enjoy the fundamentals without any extra frills. Either version is the character at his best.
20. Mr. Driller
With a lineage going back to the iconic Dig Dug series, Mr. Driller presents a simple premise with an ingenious execution and visually pleasing characters. Combining quick thinking with meticulous planning, this puzzle game saw a wide range of console releases in 1999 and 2000. The Game Boy Color edition impressively stood out alongside entries for the PlayStation and Sega Dreamcast.
Without ever getting too frustrating or too easy, Mr. Driller is one of the most enjoyable, engaging puzzle games released to the Game Boy Color. Losing a few hours to this game’s bright graphics and relentless challenge is pretty easy.
19. Crystalis
Crystalis was a solid indication that the Game Boy Color had the ability to look and play nearly as well as the NES. That’s an impressive achievement for the little system, although obviously this port of the Nintendo classic Crystalis has some limitations. You’re not likely to notice these limitations however, as you’ll probably be too busy enjoying one of the best RPGs of the 8-bit era.
The top-down style of Crystalis looks great here. The game isn’t perfect in its action RPG execution, but it still presents a comprehensive and ultimately engrossing experience. Crystalis is an easy title in this genre to simply pick up and play. Besides, when else are you going to play an RPG that’s d eveloped by SNK of all people?
18. Survival Kids
Also known as Stranded Kids in the UK, Survival Kids might call to mind overhead action RPGs like The Legend of Zelda. As a young boy stranded on a mysterious island, it becomes your job to not only survive your surroundings but manage the day-to-day challenges of simply keeping yourself alive and functional. It becomes imperative to drink water, eat food, and get some rest. These actions quickly become a critical element of this title’s compelling gameplay.
The use of a clever “Merge” system also helps Survival Kids to stand out as something unique. This is an IP that hadn’t seen too much attention for many years, then they released a new one and nobody wanted to play with kids on an island for obvious reasons.
17. Rayman
Before he was upstaged by those wretched Minion-like Rabbids, Rayman as a character had a perfectly respectable run of platformers for the PlayStation, Sega Saturn, and even the Atari Jaguar. The Game Boy Color edition of Rayman sticks as closely as possible to the formula established with the first game’s release in 1995. You’ll hunt for power ups, manage tricky platforming situations, and do everything in your power to stop the sinister Mr. Dark for good.
Rayman specifically on the Game Boy Color can be immensely frustrating at times, but with impressive replay value and a general sense of fun that draws you in. Rayman’s GBC outing is not a perfect port, but still a great time on a handheld.
16. Legend of the River King
Originally released for the original Game Boy in 1997, the endlessly charming Legend of the River King received a stellar Game Boy Color update just a couple of years later. The last thing you want to do is assume this fishing game, developed by the same company responsible for the Harvest Moon franchise, is simply a fishing game. While that’s obviously a big part of the proceedings, Legend of the River King aspires to offer a deeper experience.
For the most part, Legend of the River King succeeds admirably in this regard. Dealing with monsters, supply challenges, and other factors all create a marvelous game that regrettably comes to an end much too soon.
15. Bionic Commando: Elite Forces
Bionic Commando: Elite Forces doesn’t forget the core concepts of why Bionic Commando was such a hit. Elite Forces presents you with a hefty challenge by forcing you to use your bionic arm for all their platforming needs but throws in two characters with slightly differing play experiences, some great sniper sequences, and the usual high degree of difficulty the Bionic Commando franchise is known for.
The learning curve behind Bionic Commando: Elite Forces can be a bit much for younger players, but old-school NES fans already know what they’re in for. A truly excellent Bionic Commando release and one of the best Game Boy Color games.
14. Kirby Tilt ‘n’ Tumble
King Dedede is once again trying to make life difficult for everyone around him, and only Kirby can save the day. There’s nothing groundbreaking in the plot of Kirby Tilt ‘n’ Tumble, but the little pink platforming hero, whose career began on the original Game Boy 8 years prior, is in fantastic form on this Game Boy Color release all the same.
It’s easy to pick up and get the hang of Kirby Tilt ‘n’ Tumble, which has players using tilting and moving their GBC to move Kirby in ball form along the various challenges and stages the game presents. Getting this game completely down is another matter. If you want Monkey Ball sans Monkey and arguably ball, Kirby Tilt ‘n’ Tumble can be unforgiving in the best way possible.
13. R-Type DX
R-Type DX refers to “Deluxe” and not “D-Generation-X.” That would have been an interesting hybrid of things that were very popular in 1999, the year this game was released. This updated and distinctly improved remake of two original Game Boy games was a case of serious ambition for the relatively much smaller Game Boy Color. What we got was nothing short of fantastic, with a brilliant shooter getting lavish and entertaining treatment on the portable color console.
There’s a shocking amount of depth to be enjoyed with R-Type DX. The game is easily accessible for those who don’t play these sorts of games very often, but the challenge and higher difficulty settings will put even the most dedicated players through their paces.
12. Harvest Moon 2 GBC
Harvest Moon was the definitive adorable farming/life simulator until Animal Crossing came along. The series hit some of its best notes in this particular period, with Harvest Moon 2 being arguably the best of the three releases the Game Boy Color received. The series hits a level of refinement here that makes plunking a few hours into Harvest Moon 2 seem like the easiest thing in the world.
While admittedly a little more dated than most, Harvest Moon 2 is still a stellar example of the Game Boy Color being able to offer a life simulation experience surprisingly faithful as often as possible to the SNES original. It’s not without frustration, but Harvest Moon 2 is still cute and compulsory.
11. Dragon Ball Z: Legendary Super Warriors
A turn-based card game on the Game Boy Color doesn’t sound very exciting, even if it has a title as immediately attention-grabbing as Dragon Ball Z: Legendary Super Warriors. While it might be difficult to imagine a Dragon Ball Z game that’s not a fighting title, Legendary Super Warriors surprises you again and again with its fascinating hybrid genres. Not only is the game as visually pleasing as any card game could hope to get, it’s also an absolute blast to play.
Even if you’re not someone who considers themselves a fan of turn-based games, card games, or both, Dragon Ball Z: Legendary Super Warriors is worth your time. With a story mode, battle mode, and multiplayer mode, this one manages to use its unique mechanics in a way that still feels like Dragon Ball Z, and one of the most underrated video game adaptations of the legendary franchise, too.
10. Donkey Kong Country
As impressive as the Game Boy Color was by the year 2000, when Donkey Kong Country for the handheld was released, no one expected the system to flawlessly replicate the 1994 SNES hit. Having said that, there’s a lot to be impressed with here. The game is visually strong given the honest limitations of the GBC, and at least gets close to looking much like it did on the Super Nintendo six years prior.
Donkey Kong Country for the Game Boy Color is also a lot of fun to play. The controls are simplified but responsive, and the game’s wildly swinging pendulum of stroke-inducing difficulty remains more intact than you might think. There’s even some genuinely enjoyable bonus content.
9. Lufia: The Legend Returns
Natsume unquestionably had a fantastic run on the Game Boy Color, bringing 8-bit quality JRPGs and other titles like Lufia: The Legend Returns to the system. With a unique battle system and an unexpectedly complex narrative, this would be the third release in the series. It’s largely forgotten today by everyone except the most dedicated and aging JRPG enthusiasts. That’s a shame. Lufia: The Legend Returns is everything you could want from a JRPG on the go.
Lufia: The Legend Returns will throw some extremely challenging dungeons your way. The 3×3 battle formation pattern you work with, featuring nine characters in play at any given time, only heightens how satisfying it is when it all comes together.
8. Dragon Warrior III
Dragon Warrior III features relatively stunning graphics and sound, a new dungeon, a new character class, and a bunch of new monsters. To a certain point this JRPG classic, originally released for the NES a full decade earlier, feels and even plays like a completely different game. Even though it’s technically a port of a Super Famicom release, Dragon Warrior III for the Game Boy Color actually manages to add a few more bells and whistles that really help to modernize it.
Anyone who considers themselves to be a big fan of JRPGs should make it a point to play this version in some form or fashion. If you can get your hands on the Game Boy Color version, you’ll be playing an absolute classic.
7. Shantae
The Game Boy Color was near the end of the line by 2002 when Shantae was released, as the Game Boy Advance had become the primary focus of Nintendo’s handheld console attention. Yet the system was still putting out some great games 2 years into the new millennium. Shante deserves love just for how beautiful this game still looks after 20+ years.
The sprites for Shantae are still unique and engaging, to say the least, as they honestly don’t look like they’ve aged a day. The backgrounds and color are vibrant and magnificent and help you dance the night away. A platformer with some unique touches, Shantae is still going strong to this day, and it’s thanks to this brilliant game.
6. Wario Land III
We’re not going to go so far as to call Wario Land III a Metroidvania game. Still, the game does have elements of Metroid backed into its ludicrous character designs and wacky, sarcastic story. Wario can be the most entertaining character in the room, and the depth and varied cleverness of Wario Land III shows us how and why.
Something particularly great about Wario Land III is its inclusion of special abilities, which will have you returning to previously finished levels to look for new paths and treasures. You’re going to have a pretty comprehensive understanding of this game’s map and its challenging level designs before it’s all said and done — and you’re going to want to dive right back in all over again.
5. Mario Golf
Mario Golf was a surprisingly popular game for the Nintendo 64. The Game Boy Color port is no different but manages to utilize the limitations and possibilities of the GBC to create something that’s quite special. Personality abounds in Mario Golf, from the RPG elements, to the excellent graphics and sound, and even considering the cute, fun story.
Mario Golf succeeds as both a game you can pick up and play in just a few minutes, and as a deeper game that will keep you busy for longer than you might think. To combine both of those gameplay approaches in a single title is impressive. Mario Golf even manages to be pretty faithful to the game of golf itself for purists, whereas later entries went a little wild with the concept.
4. Metal Gear Solid
The fact that Metal Gear Solid, one of the many, many Metal Gear games we’ve been treated to over the years, doesn’t make the top 3 doesn’t mean that it’s only some handheld spin-off. It’s just that the Game Boy Color’s library really was that strong. This was a period in which Nintendo was really showing off what they could do with a handheld system that had a little more power behind it.
In no way is this alternate version of the PlayStation juggernaut, also known as Metal Gear: Ghost Babel, a copy of that game exactly, as it’s more like a continuation of the original Metal Gear games. However, there’s still a lot that can be done with gameplay, atmosphere, and even character design, especially on such a small screen. On all those fronts, and for being bold enough to imagine a different continuity in the already wild Metal Gear timeline, Metal Gear Solid is a winner on the Game Boy Color.
3. Super Mario Bros. Deluxe
Super Mario Bros. Deluxe promises the legendary NES original with some essential and decidedly very good fun bonus features thrown in for good measure. What players got was a game that offered enough updates to the classic to make it worth the time of new and experienced fans alike. The Mario vs. Boo mode alone is a ton of fun, but there’s also Super Mario Bros. For Super Players, a feature that is basically a remake of The Lost Levels.
You’re getting a pretty definitive piece of Mario history in one considerable package with Super Mario Bros. Deluxe. Besides offering so much playability, Super Mario Bros. Deluxe also features the ability to save your game, which is a lifesaver on Super Players. If you want the definitive version of the classic Mario experience, this may just be it.
2. Pokémon Gold/Silver/Crystal
It’s still crazy that there were more innovations between the first two gens of Pokemon and the later ones. Pokémon Gold, Silver, or Crystal feature some of the best mon designs in the franchise, as well as some interesting improvements, such as breeding and real-time clocks, that only add to the experience of traveling the world and catching Pokémon. For some fans, this generation represents the very pinnacle of what these games have to offer.
Whether or not your love of these games goes that far, you can’t deny that Pokémon Gold, Silver, and Crystal are easy to get into for even the newest gamers. Even if you don’t think of yourself as a fan or need to the more modern trimmings of the remakes, you can’t help but get absorbed as you travel across Johto even today. But the best Game Boy Colour game ever has to be:
1. The Legend of Zelda: Oracle of Ages/Seasons
“Quirky” was the word of the decade for Zelda fans. In addition to a very good remake of The Legend of Zelda: Link’s Awakening for the original Game Boy, the Game Boy Color also got two games that create a single, almost breathtaking experience once paired together. Amazingly, The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons provided even more entertainment for fans at a time when Ocarina of Time and Majora’s Mask had cemented the Zelda series as one of the biggest game franchises in the world.
Oracle of Ages and Seasons wasn’t just the same game with some minor differences, as they’re both completely different campaigns with unique dungeons. They weren’t even fully developed by Nintendo, which was quite the rarity, as Flagship (often confused with Capcom) stepped up to put their spin on the formula. A unique password system even enabled you to experience both games as a complete playing and narrative experience. It was a bold move that paid off for Nintendo and The Legend of Zelda, and the best Game Boy Colour game…s of all time.
READ NEXT: 50 Best GBA Games of All Time
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