It’s kind of crazy to chart the success of Epic Games’ Fortnite, especially after it had such an underwhelming start as a pure PVE experience which was later renamed Save the World. In the making for years, Save the World didn’t set the charts ablaze when it released. Seeing an opportunity after the rise of PUBG, Epic made Fortnite: Battle Royale, and the rest is history. Years later, how many people still play Fortnite, and is it dead?
Epic have been very conservative when it comes to releasing official figures in recent times, only mentioning specific landmarks of total players reached.
In May 2020, Epic announced that Fortnite had a staggering 350 million registered accounts with players spending 3.3 billion hours in-game during the month of April 2020. They reiterated this same figure in August 2020 in a lawsuit with Epic. Of course, the worldwide situation may have helped both these numbers, but there’s no baulking at such impressive figures.
However, due to the huge fallout between Epic Games and Apple, it seems that the total amount of Fortnite players may have crashed quite significantly. According to Epic themselves, Fortnite on iOS devices make up roughly 116 million players of the 350 million who have played Fortnite in total. That’s an absolutely gigantic loss that doesn’t look like changing any time soon as long as the legal battle continues.
It’s important to note, however, that those figures do not exclude secondary or spam accounts, though it’s still a significant milestone, even considering its issues on mobile. With its significant pop culture status and the game’s free nature, Fortnite has become a game that many people have played. That doesn’t answer the question of who’s still playing the game, however.
Fortnite Active Player Figures: On the Decline?
As mentioned, the peak concurrent playerbase for Fortnite was 78.3 million way back in August of 2018. This was when the game was relatively new to Switch and it was the holidays for school, meaning that younger players had all the time in the world to play.
However, it seems that Fortnite isn’t a dead game in terms of daily active users (DAU), not even slightly. In August 2020, Fortnite’s daily active users (DAU) were definitively revealed in the lawsuit between Epic Games and Apple over the game’s status on the App Store.
It was reported in the lawsuit filings that 2.5 million of the roughly 25 million DAU for Fortnite played exclusively on iOS before the two companies’ legal battle began – Fortnite is now no longer available on iOS.
If you take away the 2.5 million iOS players, there are 22.5 million people who play Fortnite daily, at least as reported in August. The latter figure may actually be higher now with iOS players potentially migrating to play the game on other platforms. Fortnite had 116 million users on iOS, 73 million of whom only ever played the game on iOS.
You can actually find out the concurrent Fortnite players with some basic (if not entirely accurate) maths. The average concurrent players every hour for Fortnite is 937,500, if you’re basing it off the 22.5 million DAU who don’t play on iOS.
Fortnite Events Viewing Figures
Fortnite’s events also show just often the game can pull in gigantic numbers for special occasions.
In February 2019, popular EDM artist Marshmello held an in-game concert “played” by 10.7 million people. This overtook the previous record held by the rocket event of Season 4, which brought in 8.3 million players. On a similar note, the game enjoyed a peak player count for a non-event for a single day with 7.6 million players on February 16th, 2019. For comparison, the most popular games on Steam struggle to crack a million players for a day.
The game didn’t hit the heights quite like these until the black hole event at the end of what we now know as Chapter 1. It went down as the most viewed gaming event in history on Twitch, YouTube, and Twitter with a staggering 42.8 million views on the latter. YouTube numbers reached 4.3 million viewers and 1.7 million viewers on Twitch. Epic did not release official word on how many in-game players witnessed The End, however.
The video above shows how Fortnite’s popularity has ebbed and flowed on Twitch since launch all the way up to the end of 2019.
It’s interesting that it hit a high of 434,000 viewers on Twitch in May 2018 before a gradual decline. It stayed top on Twitch for viewers for almost a whole year before League of Legends reclaimed its throne.
Apex Legends’ sudden surge didn’t do much to dampen its viewers overall, with Fortnite briefly returning to the Twitch summit from March 2019 to July 2019. Warzone has been its stiffest competition in 2020 to date for Twitch viewership with the likes of Hyper Scape also vying for attention.
Another video shows Fortnite as one of the most searched games in the world, it being one of the most popular games from 2017 until right now. The amount of people talking about Fortnite doesn’t seem like it’s significantly trending downward, though Animal Crossing and Valorant leapfrogged it in the early parts of 2020 in terms of searches.
Fortnite Revenue Over Time
Along with some declining Twitch viewership, Fortnite’s revenue has also taken a severe hit. Overall revenue in 2019 compared to 2018 saw a 52% decrease before Chapter 2 launched, though it did manage to bring a lot of it back later.
By the end of 2019, Fortnite made a staggering $1.8 billion, which is a mightily impressive number. However, it’s a significant decrease from the $2.4 billion it achieved in 2018; a decrease of roughly 25%. Chapter 2 and the bevy of Christmas skins and packs alongside the many brand deals may have been the one to boost its overall revenue.
However, it’s also important to note that, although there has been a dip in revenue, Fortnite’s popularity is still extremely strong. In 2019, Fortnite ranked #2 for the most downloaded F2P game on PS4, only ousted by Apex Legends.
Even more remarkably, the same blog lists the most popular paid DLC over the course of the year. Nobody even came close to matching Fortnite, which managed to snag every single ranking in the top ten.
There are a couple of possible factors to Fortnite’s declining revenues, the first being that 2018 was such an astounding success for the game that any subsequent years would struggle to match it. The second reason is that Fortnite skins aren’t quite as in demand as they once were, the competitive players favouring simple, basic skins over the flashy ones. With a lot of Fortnite players taking the game very seriously these days, it makes sense.
It’s also highly likely that Fortnite’s 2020 revenues will see a sharp decline due to the dispute between Apple and Epic Games. Fortnite has lost 2.5 million DAU on the platform, which can only hurt their bottom line.
Epic also potentially shot themselves in the foot for Fortnite revenue by permanently lowering V-Bucks prices to win favour with their players, though this may have actually made players more likely to spend more.
The Future of Fortnite
With the launch of Chapter 2 bringing a whole new set of eyes on the game and also possibly bringing some old players back, the amount of people playing Fortnite is still massive.
Any mention of Fortnite dying feels, really, just a bit silly, especially when it’s almost always in the top five most viewed games on Twitch even when other games have special events on and events like The End and concerts can bring in staggering viewing figures. Sure, it may never reach the same heights it did when Ninja played with Drake and the Twitch Prime packs were released, but Fortnite is more than alive and kicking.
No matter how many people hate it, Fortnite just cannot stop earning headlines. In January 2020, it was announced that it would become an official college eSport. Epic Games also announced that the Epic Games Store has enjoyed over 100 million users, suggesting that they are going to have whatever funds they need to keep supporting the game for years to come. That’s without even considering the proftit percentage they get from games that license their Unreal Engine. Epic are flush with cash.
As for consoles, Fortnite will be a launch title for the PlayStation 5 and Xbox Series X, meaning that it will be hitting yet another new platform. Adoption rates for the new consoles will likely be low to begin with, though as more people buy the new consoles, that will only make Fortnite’s player figures soar even higher.
Epic Games don’t seem to be able to crack the biggest market on the planet, however: China. PUBG Mobile still reigns supreme over there with The End event not reaching as many players as it should have. If Fortnite can somehow crack China, that would see its numbers skyrocket once again, possibly even bigger than they were at Fortnite’s peak.
The continued battle between Epic and Apple will also play a huge part in the future and longevity of Fortnite, especially as iOS consists of many millions of players. There doesn’t seem to be any movement on that front with both companies refusing to budge, so until Apple return Fortnite to the App Store, it seems like Fortnite will actually be trending downwards instead of upwards in terms of active players.
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