Microsoft Thought About Splitting Up Halo Infinite Before The Delay

Halo was almost fractured into pieces.

Halo Infinite

Head of Xbox Phil Spencer has spoken candidly about the recent disappointing news regarding Halo Infinite being delayed into 2021, stating that the original plan saw Microsoft and 343 Industries splitting the game up into separate pieces before opting for the last resort solution of delaying the game until next year.

Phil Spencer spoke recently on Gary Whitta’s Animal Talking show, which is a talk show hosted in Animal Crossing (2020 has been wild, right?), where he stated the following: “Let me start just by recognising the fans and the fact that is is a bummer. It is disappointing to people, it’s disappointing to us. We were looking forward to the alignment of Halo Infinite and the Xbox Series X.”

Spencer talks about how himself and the studio’s execs spend 24 deliberating over delaying the game versus splitting the game into chunks, before reaching the decision of delaying the game: “It just didn’t feel, to all of us, like the Halo release that we would want. I’ll apologise to the fans, because I never like to set up expectations and then not hit them, but I also believe we’re making the right decision, in the long run, for both Xbox and Halo and our customers.”

While the reaction to Halo Infinite’s gameplay reveal was met was some widespread criticism, along with the birth of a new icon, the delay was a shock to say the least. Right now, Microsoft no longer have a key first-party exclusive lined up for the Xbox Series X’s launch, which is still set for November. Will you be picking up Halo Infinite in 2021? Has its delay affected your decision to purchase an Xbox Series X? Sound off in the comments.

Source: Stevivor

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