|Platform(s)||PC, PS5, PS4, Xbox Series X | S, Xbox One, Switch, Stadia|
|Release Date||February 11th, 2021|
LITTLE NIGHTMARES 2 CHAPTERS: Wilderness | School | Hospital | Pale City | Transmission
Transmission is the fifth chapter of Little Nightmares 2, following on from Pale City.
Mono arrives at a labyrinthine set of stairs connected to doors emitting pink. Walk through every open door until you start looping, then go back through the door where the music is the loudest. Follow this method until you reach four doors, two of which are open. Continue to walk through the available doors, then when one of the doors opens slightly push it open and then go through.
Continue onwards and then go through a door that looks like it has “peeled” in half. In the room with loads of open doors, push the plank to close a gap. Then find the door that’s emitting music and follow this process until you arrive at a new flight of stairs.
You will encounter Six at the top of these stairs, but not as you know her. Beckon her towards you and she will eventually place down her music box. Go to where she first was and then take the mallet and smash the music box to be transported elsewhere, and then back again, kicking off a chase sequence.
Just keep running and jumping until you arrive through a vent, after which you should just hide under the table in the room that Six starts patrolling. Once she leaves, opening the door in the process, follow her and then smash down a door with an axe that is propped in it.
Inside, drag the axe closer to Six and then run to the right side of the room, hollering just as you walk through it to distract her. Quickly run up to and grab the axe and then hit the music box with it to be transported into a dark world.
Run around until you find the axe in the door, then repeat the process. You will again meet Six like before, but this time you should drag your axe with you and holler just as you’re about to go through a door. Strike her music box as she is on the opposite side of the upper level to return to darkness again — axe the door again.
The next bit is very finicky. Each door teleports you through another, but Six can reach through these doors and grab you so it’s quite difficult. You need to get the axe, so go to the top left door and shout Six, scrambling to pull the axe off the ledge. Drag the axe to the ledge below, stand right in the middle, then holler her and quickly run to the top right, holler just before entering the top right door, walk through, and then axe the music box again.
Pull the axe out and holler for Six to let go of the box, then strike it twice. With her now back in human form, follow her as the mass starts to chase you until you reach the bridge and then watch the scene unfurl.
Congratulations, you have now completed Little Nightmares 2. You can return to the main menu and start a new game or choose chapter selection to collect any of the hats and Glitching Remains you may have missed.
READ NEXT: The Ending of Little Nightmares 2 Explained
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