Evil Genius 2 Rooms Guide: Operational, Amenity & More

Oh hi, minions.

Evil Genius 2 rooms
Evil Genius 2 rooms

An effective lair in Evil Genius 2 is nothing without minions and rooms to carry out schemes in. Any lair of ultimate evil needs to provide space for its minions to rest and provide resources with which to conquer the world. The number of rooms can initially be quite overwhelming with all the new symbology and novel functions. A good understanding of the available room options will go a long way in helping players excavate the island fortress of their dreams.

Rooms in Evil Genius 2 can be classified into three main categories (plus corridors):

– Operational
– Amenities
– Support and Specialist
– Corridors

And here are the basics on rooms in Evil Genius 2.

 

Operational Rooms

Evil Genius 2 rooms
Evil Genius 2 rooms

Operational rooms are the functional backbone of the lair. These rooms will provide essential resources with which players will use to execute Global Schemes and expand their lair. The Power room will provide energy for lair items, the Control room opens possibilities for Global Schemes, the Bank Vault expands the total amount of money stored in the lair, the Laboratory will allow Science minions research new items and technologies, and finally the Cover Operation will be the first line of defence against agents and even a small source of money.

 

Amenity Rooms

Evil Genius 2 rooms
Evil Genius 2 rooms

Minions will get tired and dissatisfied over time as they operate all the vital rooms. To take care of minion and staff needs, Amenity rooms will have to be built. The Barracks will give minions a chance to sleep and restore health and morale, the Mess Hall is where minions will dine and also restore some health and their smarts or intelligence stat, the Infirmary will heal minions after explosive accidents or fights with enemy agents, the Staff Room focuses solely on restoring minion morale with entertainment items, and the Archive educates minions and restores their Smarts, particularly important for Science minions.

 

Support & Specialist Rooms

Evil Genius 2 rooms
Evil Genius 2 rooms

The remaining rooms fill various Support and Specialist needs not directly pertaining to resource generation or minion wellbeing. They are just as vital as the others, but have more novel or specialized functions. The Training Room is where Worker minions will train to become Specialist minions, the Armoury will serve as weapon’s storage, security camera operation, and Muscle minion residence, the Prison provides space for caught agents and other do-gooders, and the Inner Sanctum is the Henchmen and Genius’ place of meeting and rest. Every evil mastermind needs their own private room to strategize and laugh maniacally.

 

Corridors

Evil Genius 2 rooms
Evil Genius 2 rooms

While not technically a room type, Corridors are just as vital as any of the major room types. Traps, security cameras, and other security equipment can only be placed in corridors. Good Corridor layouts can make or break the defensibility of a lair and have to be taken into account when planning out the lair.

Just as the minions work together to effectively carry out the Genius’ plans for world domination, so too do the rooms perform more effectively when used together. Each room is a single brick in the foundation of any fortress of evil. And the trick is to understand the function of these bricks and then lay them out effectively for maximum effect.

READ NEXT: Evil Genius 2 Minions Guide

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