CD Projekt Red have confirmed that their upcoming FPS Cyberpunk 2077 will be 100% first-person, though with a couple of tiny exceptions. Aside from the inventory screen, driving sequences, mirrors and the occasional cutscene, Cyberpunk 2077 will be a first-person experience. Yes, that does mean first-person shagging too.
Global Community Lead for Cyberpunk 2077 Marcin Momot took to Twitter to confirm the design philosophy behind the game being “100%” first-person, as they want to achieve “full immersion”. That said, he does reiterate that you will still be able to see your character in-game during certain moments, so it’s not like the time you spend customising your character will be completely going to waste then.
2/2 That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes.
— Marcin Momot (@Marcin360) September 2, 2019
While the logic that CD Projekt Red is using makes sense, the decision to be a “100% first-person” experience hasn’t gone down too well with some players, with some stating that this decision nullifies the point of an in-depth character creator, while others are making the Fallout comparison and wondering why Cyberpunk 2077 can’t offer both first and third-person cameras.
We’ll have to wait and see how this first-person perspective will affect Cyberpunk 2077 when it launches on the 16th April 2020 for PS4, Xbox One and PC. Are you excited or annoyed about the “100% first-person” decision? Sound off in the comments.
MORE GAMING:
–Â Cyberpunk 2077 Won’t Have A Morality System
–Â 15 Best Cyberpunk Games You Should Plug Into
–Â CD Projekt Red Aren’t Planning To Bring Cyberpunk 2077 To Next-Gen
Some of the coverage you find on Cultured Vultures contains affiliate links, which provide us with small commissions based on purchases made from visiting our site.

