Rainbow Six Siege Void Edge Operator Changes: Warden May Actually Be Viable Now

Huge changes are happening to Siege for Void Edge.

Siege
Siege

One of the biggest patches in Rainbow Six Siege history is live right now with the introduction of Void Edge to the game’s test servers. These test servers are intended to work as separate entities to the main experience where players can try out upcoming patches before they are officially deployed.

Going by the name of Y5S1, this patch brings in a staggering amount of changes to the Siege experience, which includes major reworks to some of the game’s most unloved Operators, as well as the two new Operators, Oryx and Iana.

Here’s the full list of who’s been buffed and nerfed with the balance rework for Y5S1. Be sure to check out the full patch notes over on Ubisoft’s official blog.

 

Rainbow Six Siege Void Edge Operator Changes

Void Edge

RECRUIT REWORK
To improve the Rainbow Six Siege onboarding experience, we’re re-assigning Recruit on a mission to lead and guide our new players. In Y5S1, recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts. This will help ease the learning process and make recruit an ideal pick for new players familiarizing themselves with Siege.

CASTLE
Removed M45 secondary weapon and replaced with Super Shorty

FROST
Holographic scope added to Frost’s C1

GOYO
Falling onto Goyo’s Volcan only causes it collapse, instead of explode and propagate fire.

IQ
When objectives such as Bombs or Biohazard containers are still hidden during the action phase, if IQ detects them with her gadget she will reveal their location to her entire team.

LESION
Gu mines visible to Lesion only when in direct LOS and within an 8 meter distance.
Removal of initial Gu mine damage tick.
Gu mine damage increased to 6 damage per tick (instead of 4).
DBNO players now immune to GU Mines. Being DBNO will still trigger them but the GU mines effect will not apply.

TWITCH
Twitch Drone: Twitch’s drone will now use a charge system similar to Yokai drones instead of a set ammo count. Drones will start with the maximum ammo count of 3 shots and it will take 30 seconds to recharge a new shot.
Drone will start a round with 3 shots (instead of 5)
It takes 30s to fully recharge a shot, with a maximum carrying capacity of 3 shots per drone.
Drone shot cooldown reduced to 1s (from 2s)
Drone taser damage reduced to 1 hp (down from 10). Evil Eyes and Jager’s ADS gadget health also reduced to 1 hp.
Increased recoil for Twitch’s F2

WARDEN
Warden’s Smart Glasses will now run on a charge system and can be activated long as there is more than 20% left of his charge left. Activation lasts 10 seconds and needs 10 seconds for a full recharge.
Cooldown removed on Warden’s use of his gadget.
Warden can now control usage time and deactivate it manually, with a maximum activation time of 10 seconds.
His ability recharges at the same speed than it depletes. When fully depleted, it takes 10 seconds for it to be completely recharged

LOADOUT CHANGES
Dokkaebi: Stun Grenades replacing Frag. Grenades
Maverick: Frag Grenades replacing Stun Grenades
Nokk: Frag Grenades replacing Claymore
Ying: Frag Grenades replacing Claymore

Rainbow Six Siege is out now for PC, PlayStation 4 and Xbox One. PlayStation 5 and Xbox Series X versions will arrive at some point in the future.

MORE SIEGE:
Rainbow Six Siege Should Be The Next Big Cross-Platform Game
Current Rainbow Six Siege Casual Quick Match Map Pool
10 Reasons to Buy Rainbow Six Siege

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