New Outlast 2 Patch Makes the Game Slightly Easier

Outlast 2, one of the scariest games I’ve ever had the pleasure of swearing through, was recently released to a pretty wide selection of verdicts. Some critics and fans adored it, while others wanted to return to the claustrophobia of an asylum.

One of its biggest criticisms is that it can sometimes be hard to know where to go, which is true. It creates a lot of trial and error during its chase sequences, something which Red Barrels look like they’re trying to remedy with the first post-launch patch for the game.

It’s already rolled out on PC and will come to consoles soon. Speaking on the game’s blog, the developers said:

“Today’s patch introduces some minor adjustments to the game’s difficulty in key areas and moments. On Normal difficulty this will offer players a more appropriately balanced experience while still maintaining higher levels of challenge on Hard and Nightmare difficulties.”

The new patch also sorts out some of the bugs, though I really hope they don’t fix ponytails jutting out of women’s necks and giving them ultrabeards. That needs to stay forever.

Here are the patch notes in full:

 

Outlast 2 May 5 patch notes

Outlast 2

– Global rebalancing of the game difficulty.
– Microphone no longer uses extra batteries.
– Increased the size of subtitles.
– Fixed an issue on Intel HD 4000 cards where most dynamic lights were missing.
– Fixed an issue where flickering black squares appear in the center of the screen at some specific resolutions.
– Fixed an issue with alternate controller mappings and the camcorder UI.
– Fixed an issue with double doors where one of them is locked.
– Fixed an issue causing lost save games when Steam somehow fails to initialize.
– Fixed some heretic sound effects.
– Fixed multiple minor gameplay issues (collisions, crawling, tutorials, etc.)
– Fixed multiple rare crashes.
– Added a “-refreshrate 60” command-line parameter to specify a preferred refresh rate (replace 60 by the desired refresh rate).
– Added a “-notexturelimit” command-line parameter to remove texture size limits based on VRAM amount.
– Added a “-borderless” command-line parameter to use borderless fullscreen and not have to edit INI files.

If you’re yet to discover it, Outlast 2 has an incredibly goofy trophy/achievement you should check out.

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