How To Change PS5 DualSense Controller Vibration

Trigger unhappy.

NamePlayStation 5
Release DateNovember 12th, 2020 / November 19th, 2020
Price£449, $499, €499 (disc) / £359, $399, €399 (digital)
Backwards CompatPS4

Haptic feedback and adaptive triggers make the DualSense controller one of the most innovative elements of the PlayStation 5. Sony has revealed that players will be able to adjust the intensity of these new features and can even turn them off completely. Here is how you can change the PS5 DualSense controller’s vibration.


Changing Haptic & Trigger Feedback Vibration On PS5

– Start your PS5 and go to “Settings” (the gear icon on the top right bar).

– Navigate to “Accessories” > “Controllers”.

– Select “Vibration Intensity” to change the level of haptic feedback. Similarly, you can click on “Trigger Effect Intensity” to adjust the adaptive trigger experience. Both the options can be set to strong, medium, weak, or can be completely turned off.

Here you can also adjust other features such as the volume of the controller’s built-in speaker, the brightness of controller indicators etc.


Why Change DualSense Vibration?

The option of turning off the vibration-trigger effects is especially important for players with disabilities. Sony has revealed that, on PlayStation 5, they will retain the accessibility settings of PlayStation 4 — text to speech, colour inversion, custom button assignments — while also adding more features to bring the joy of gaming to all players. This includes a screen reader, a voice dictation feature, and colour correction.

As game-changing as the PS5 DualSense controller is, some players have said that the haptic feedback feature can go overboard at times, so it’s good that there is an option to adjust the vibration-trigger effects. Plus, Sony’s efforts to make its next-gen console as accessible as possible are truly commendable.

For more coverage on all things PS5, be sure to check out all the info on how to how to transfer PS4 data to PS5, as well as which games will be cross-play with the previous gen.

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