Final Fantasy 14: White Mage Job Guide

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ff14 White Mage
ff14 White Mage

The White Mage is a job available in Final Fantasy 14, a supportive healer who harnesses the power of light to restore strength to injured allies, while also calling upon the elements to damage foes.

Despite being a healer, the White Mage’s playstyle is a combination of healing and DPS. Both their restorative and destructive spells are incredibly powerful, allowing them to keep their party members healthy and pressurize foes with constant damage.

With their excellent raw healing and potent destruction magic, the White Mage is the perfect class for players who want to enable their team and disable their opponents.

If you’re thinking of picking up the White Mage job in Final Fantasy 14, here are the basics of what you need to know to master the arcane art of succor.

 

Final Fantasy 14 White Mage Basics

The White Mage is a healer job in Final Fantasy 14 that can be acquired after you’ve leveled up a Conjurer to 30. They are a Disciple of Magic, which means they primarily use magic to perform destructive and restorative abilities instead of physical attacks.

As a healer, the White Mage has access to various restorative spells and buffs to protect allies and replenish their HP. However, the job doesn’t entirely revolve around healing, as White Mages can utilize their white magic to dish out a fair amount of damage.

Playing White Mage requires resource management and keeping on top of your GCDs (global cooldowns), as well as your oGCDs (off-global cooldowns) once you get access to them.

You’ll need to keep your party members alive while also dealing as much damage to enemies as possible when your allies aren’t in any immediate danger.

Both White Mages and Conjurers use rods and staves as their weapons. Lower levels can also wield one-handed wands, which can be used alongside shields. This equipment is inaccessible after level 50, though.

White Mage armor is mostly comprised of “Healing” gear, armor with low physical defense and high magic defense. The primary attribute you should prioritize as a White Mage or Conjurer is mind as this increases your attack and healing magic power.

Both classes also have access to the healer exclusive piety attribute which enhances the rate they regenerate MP.

 

How to Become a White Mage in Final Fantasy 14

Conjurer Class FF14
Conjurer Class FF14

Like many jobs in Final Fantasy 14, such as the Samurai and Ninja, the White Mage job isn’t available from the very beginning of the game. You’ll first need to level up a Conjurer, one of the initial starting classes, to level 30.

Old Gridania FF14 Map
Old Gridania FF14 Map

Once you’ve got your Conjurer all leveled up, complete the L30 CNJ class quest, “In Nature’s Embrace”. Finishing this quest will then unlock “Seer Folly”, which will allow you to trade in your Conjurer for a shiny new White Mage.

This quest is issued by E-Sumi-Yan and is found in Gridania – Old Gridania, the same NPC and location of “In Nature’s Embrace”. Make sure you’ve completed the L20 MSQ “Sylph-management” too.

Upon completing “Seer Folly”, equip the “Soul of the White Mage” to officially become a White Mage.

 

Final Fantasy 14 White Mage Actions

Here’s the full list of PVE actions available to the White Mage job in Final Fantasy 14.

Stone
Unleashes earth damage with a potency of 140.

Cure
Restores target’s HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP to cast

Aero
Unleashes wind damage with a potency of 50.
Additional Effect: Deals wind damage over time
Potency: 30

Medica
Restores HP and the HP of all close-by party members.
Cure Potency: 300

Raise
Brings a target back to life in a weakened state.

Fluid Aura (Class Quest)
Binds target.

Stone II
Unleashes earth damage with a potency of 200.

Cure II (Class Quest)
Restores target’s HP.
Cure Potency: 700

Presence of Mind (Job Quest)
Decreases spell cast time and recast time, as well as auto-attack delay by 20%.

Regen (Job Quest)
Delivers healing over time to a target.
Cure Potency: 200

Holy (Job Quest)
Delivers unaspected damage with a potency of 140 to all close-by enemies.
Additional Effect: Stun

Aero II
Unleashes wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 60

Medica II
Restores own HP and the HP of all close-by party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100

Benediction (Job Quest)
Restore all of a target’s HP.

Afflatus Solace
Restores a target’s HP.
Cure Potency: 700
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

Asylum (Job Quest)
Covers an area in a veil of succor, awarding healing over time to self and any party members who enter.
Cure Potency: 100
Additional Effect: Increases HP recovery by 10% via healing actions on party members in the designated area.

Stone III (Job Quest)
Unleashes earth damage with a potency of 240.

Assize (Job Quest)
Unleashes unaspected damage with a potency of 400 to all close-by enemies.
Additional Effect: Restores HP and the HP of all close-by party members.
Cure Potency: 400
Additional Effect: Replenishes 5% of maximum MP

Thin Air (Job Quest)
Reduces MP cost of all actions by 100%.

Tetragrammaton (Job Quest)
Replenishes target’s HP.
Cure Potency: 700

Stone IV
Unleashes unaspected earth damage with a potency of 240.

Divine Benison
Forms a barrier around self or a party member that absorbs damage equivalent to a heal of 500 potency.

Plenary Indulgence (Job Quest)
Awards Confession to self and close-by party members.
After receiving HP recovery via Medica, Medica II, or Afflatus Rapture cast by self, Confession grants another healing effect.
Cure Potency: 200

Dia
Delivers unaspected with a potency of 120.
Additional Effect: Unaspected damage over time
Potency: 600

Glare
Delivers unaspected damage with a potency of 300.

Afflatus Misery
Delivers unaspected damage to a target and all enemies close to it with a potency of 900 to the first foe, and 25% less for all remaining foes.
Can only be performed when the Blood Lily is in full bloom.

Afflatus Rapture
Replenishes own HP and the HP of all close-by party members.
Cure Potency: 300
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily

Temperance
Increases healing magic potency by 20%, in addition to reducing damage taken by self and all close-by party members within a 30-yalm radius by 10%.

 

Final Fantasy 14 White Mage Playstyle

The White Mage’s playstyle in Final Fantasy 14 largely focuses on supporting party members by replenishing their HP, nullifying debuffs, and reducing the damage they take.

The White Mage is one of the most powerful healers in the game, capable of putting out both a high amount of healing and damage. Unlike a lot of healer classes in MMORPGs, the White Mage’s kit isn’t limited to just supportive abilities – they have a lot of damage-dealing magical attacks too.

When you’re not healing or supporting your party members, you should be concentrating on damaging your opponents. Your allies don’t need their HP constantly topped up whenever they take minor damage, just enough so they’re not at risk of dying.

If you’re new to Final Fantasy 14, the White Mage is pretty easy to pick up. Their abilities are easy to understand, without any complicated combos or positionals like the Monk job.

Additionally, even when played suboptimally, they’re quite forgiving and are able to turn fights in their favor due to their powerful healing spells. This, paired with their high personal DPS capabilities, allows them to sail through most solo content.

 

Final Fantasy 14 White Mage Tips

The White Mage is one of the most beginner-friendly healer jobs in Final Fantasy 14, but that doesn’t mean they don’t require skill to be effective. To help you get the most out of your White Mage, here are a few tips to keep in mind.

Don’t position yourself next to tanks
Tanks in Final Fantasy 14 bear the brunt of enemy fire to draw attention away from their party members. They are designed to take heavy damage, but healers like White Mages are not.

If you stand too close to your tank, enemies will target you. This may end up costing you your life and your party members’ as you’ll be unable to heal them.

You should position yourself relatively far back so you’re safe from enemies but still able to heal and provide support to your team.

Know when to heal and when to damage
While you should always prioritize healing over damage, when your allies are not in danger, you should be dealing out as much damage as possible. Solely focusing on healing will slow down your party’s progress as enemies will take considerably more time to kill.

Prioritize heals on yourself and other healers
Although a healer’s job is to keep their party alive, you should always heal yourself or your other healer first. For instance, if both you and your tank are low health, concentrate on healing yourself first.

If you die, especially if you’re the only healer, your party members are likely to fall down with you, resulting in a team wipe. However, if only the tank dies, you’ll be able to keep everyone else alive and resurrect your tank if the ability isn’t on cooldown.

Final Fantasy 14 is available on PC, Mac, PlayStation 4, and PlayStation 5.

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