4 Bad Things About Destiny 2

Destiny 2
Ya heard.

So, let me preface this by saying that Destiny 2 is a really fun game. I’ve been enjoying every moment of the ridiculous firefights, boss battles and overall chaos that goes down with every encounter. The shooting mechanics are solid, and I’m hoarding all kinds of guns for different modes and Nightfalls. Destiny 2 is absolutely great.

That said, Destiny 2 has compiled a lot of bad in one place. There is some real tragedy within the overall package that, if emphasized, demonstrates some serious flaws within the game. With all the praise this game has gotten so far, it’s important not to get caught up in all the hype. It is a good game with some major flaws that should be noted for the developers at Bungie and potential buyers of Destiny 2. Let’s get started.

 

Destiny 2’s story is bad

Destiny 2

Of all the things in Destiny 2, nothing immediately stands out so much as the lazy story. It is potentially the most contrived piece of narrative to come out of 2017 so far, and that’s depressing when you think of just how much they have to work with. I get that it’s tough to tell a compelling story within the brief amount of time it takes to level to cap, but that’s no excuse for how uninspired this turned out. With focus mostly placed on endgame content, the story is merely used as a vessel to deliver you to 20, while also making sure you miss nothing if you skip every cutscene.

I can’t say too much, as I hate spoilers as much as the next person, but that story is bad and Bungie should feel bad.

 

Destiny 2’s jumping is bad
Destiny 2 jumpinh

First-person jumping sucks. That is an objective fact, people. Unless you base your entire game on the concept (Mirror’s Edge, anyone?), it’s borderline impossible to make good platforming in first-person games. Thank goodness every FPS game understands this. Except for Destiny 2. I don’t know who pitched the idea, but someone seriously goofed when they were like, “You know what’s a fun mechanic? Falling off cliffs. Add that mechanic to literally every portion of this game.” Bungie loved the concept of jumping so much, a quarter of your skill tree is dedicated to your different jump techniques.
It would be ok if the game allowed for some amount of mistakes, but half the problem is that most jump powers don’t inherently add height to your jump. What I mean is, if you fall off a cliff, it doesn’t matter which jump you picked, death is now your destiny. If you time your jump a little late, that mostly means you’ll fall right off and there’s no way to stop it. This would be almost alright if half the boss fights didn’t have giant holes in the floor, and you tend to find those holes while trying to back down the giant boss chasing after you with fists of mechanical fury. Perhaps we’d feel better if Destiny just added multiple missions that involve platforming sections. Because jumping is fun.

 

Destiny 2’s PvP is bad

Destiny 2
Source: USGamer

If you bought Destiny 2 because of the PvP, you may have enjoyed Overwatch for the deep lore. This mode is bare bones, and Destiny doesn’t even attempt to cover that fact up. The only problem is that they like to force you into the Crucible (the name of the PvP mode) to complete quests and get the best gear. Therefore, every week I’m forced into 10 rounds of hell because I just want to get ready for Raids. In total, there are three full modes for casual Crucible: Clash (Team Deathmatch), Supremacy (Kill Confirmed for CoD fans. You drop a tag when killed, and you must pick up those tags to score points.), and Control (Domination). You don’t pick which to play, instead jumping into a playlist that chooses the map and mode randomly, but I’ve been getting more Control maps than the kill-centric modes.

This may just be me, but I can’t stand the Control mode. Shooting things is fine, and you use your own guns within PvP, so you can tailor those guns to what you’re best at. However, the modes are just 4v4, and control has 3 points. That means you have a little over 1 person on your team per point. This generally leads to this stupid merry-go-round of point capture where there are rarely many fair fights and you’re constantly trying to recapture points for the entirety of the match. It’s not like the maps are made to create battles at the neutral point, either, as each map sets the points in a triangular formation, causing the dogs to chase their tails. If I could avoid PvP, I would, but if you force us to play it, at least spend a little bit of time to add in some entertainment value.

 

Destiny 2’s Shaders are bad

I won’t spend much time tooting this horn again, but Destiny 2 took away the permanent shaders from Destiny 1, choosing instead to embrace the microtransaction loot crates of so many other games. Now, you have to use one shader per piece of gear you color, and you are generally carrying eight pieces of gear. That means you’ll need some silly luck if you want to look fly in Destiny 2. Why must we buy our way to a matching outfit? Why can’t I look like a watermelon if I want to?

I want to reiterate that I love me some Destiny 2. It’s a fun game with plenty to do, and the endgame content offers the right amount of difficulty with some necessary teamwork to make for some wonderfully satisfying moments. I just wish they’d take some time to capitalize on this fascinating world they’ve built without needing to include depressing platform sections and an empty PvP shell.

Even so, you should go buy Destiny 2. Great game, fam.

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