After waiting for ages for the original Superhot release, the thought of Superhot VR was almost forgotten about. When it finally did release, however, I made the mistake of thinking it would be exactly the same (or at least very similar) to the original game.
Not only are the levels different, but some of the gameplay feels very different, too. In fact, there are things that you can do in the VR version that are completely impossible in the original, and make the game so much better. In fact, it makes it feel even more like what they promised for the original game (and already delivered on, for the most part). So, after I struggled with some of the levels, not realizing the full potential of Superhot VR, I noticed some mechanics and tips that would’ve helped me a lot for some of the earlier levels.
Time moves as slowly as you move
Now this may seem a stupid tip, as it’s basically the premise of Superhot, but don’t forget that this isn’t ordinary Superhot. You don’t have a controller with a joystick to move around. Instead, you’re technically stuck to one spot. However, you can still make like Neo and dodge bullets in slow motion, and in fact, if you move your body out of the way slowly, dodging shotgun fire feels like the most action-packed level of Wipeout ever, because the bullets are moving at the same speed as you. You can even steal the gun from someone who is about to shoot you from half a meter away and shoot them with it. It makes Superhot feel more like Superhot, even if you didn’t think that was possible.
You can block bullets
This one really blew my mind. Any normal weapon (from guns to knives to shurikens) can be used to block bullets, which is absolutely crazy. Using the same shuriken you just blocked constant machine gun fire with to slice an enemy’s head off is unbelievably satisfying. Not only that, but it can save your life if you’re under heavy fire and all you have is an empty gun. It’s also exhilarating to just watch the bullets crystallize right in front of your face as you block them, but I wouldn’t recommend that, as it’s easy to get distracted that way.
Dual-wielding is a thing
I think you already know where this is going. Unlike the original version of Superhot, where you can only ever have one weapon or object at a time, Superhot VR has double wielding for everything you can pick up. And when I say everything, I mean everything. You can cross one hand over the over, a shotgun in each hand, gunning down everything that moves, or you can take two pistols and make like John Wick, shooting everything once normally, and once in the head. If you want to take the crazy route, you could also dual-wield shurikens and just block all the incoming bullets until all the enemies are out of bullets, then wait for them to come up to you, drop the shurikens and punch them in the face. Your imagination is the limit (for the most part).
Although it’s an established game mechanic, and was there in the original, too, throwing is just so finicky in Superhot VR. In fact, it’s the only disappointing thing about it. Throwing shurikens and knives works fine if you move the motion controllers in a straight line, otherwise expect them to go flying into a wall, or into the sky, but not towards any enemy. If you have anything other than a knife or a shuriken, like a bottle, or even a gun, don’t throw it towards an enemy, just don’t even try. It’ll just end up tumbling down to the floor like a sad blob. It’s sad that such a rudimentary part of the game had to be ruined by inaccurate motion controllers, but the rest of the game is so good that is almost makes up for it. Almost. I still want to be able to throw guns at people, though.
As always with games, and especially with tactical ones like Superhot (VR or not), there are many more things to watch out for, but most of them are easy to notice without even trying, and won’t make or break your game. With these tips you should be able to get pretty far in Superhot VR without breaking a sweat. To be fair, though, that’s a lie – you will definitely sweat while playing Superhot VR, because you’ll be dodging bullets like an acrobat on acid.
Some of the coverage you find on Cultured Vultures may contain affiliate links, which may provide us with small commissions based on purchases made from visiting our site.
Gamezeen is a Zeen theme demo site. Zeen is a next generation WordPress theme. It’s powerful, beautifully designed and comes with everything you need to engage your visitors and increase conversions.