Phil Spencer Speaks About Xbox Series X’s Lack Of “Exclusives”

Putting "the player at the center".

Phil Spencer

Head of Xbox Phil Spencer was recently interviewed by Gamertag Radio, and spoke about Microsoft’s plan for the Xbox Series X going forward. Specifically, he built upon Matt Booty’s previous comments on how the Xbox Series X won’t have “exclusives” for a year or two after launch, as first party games like Halo: Infinite will be available on both the Xbox One and Xbox Series X.

Phil Spencer elaborates on this decision, stating that the Xbox brand is “putting the player at the center and not putting the device at the center” of their future strategy, which makes sense. Some Xbox owners won’t be able to afford or justify purchasing a brand new console, especially if they already own the Xbox One X, so supporting the previous console generation gives players the choice.

“One of the benefits that we have sitting inside of Microsoft is we’ve obviously been close to the development of what’s been going on with PC for years,” Spencer goes on to say. “I think today, if we look at the PC ecosystem, we see some of the best, highest fidelity games anywhere sitting on high end gaming PCs, and some of those same games you’re able to run on PCs that are a few years old that have much less capability. And the state of engines and capability today means that developers have the capability to make full use of the gaming hardware that’s in front of them.

“Obviously we built our strategy with Series X, we started with that in mind – we wanted to go build a gaming console that was going to be the absolute best that we could deliver on a television, and deliver unique capability to creators that they could use to go create the best games. But you don’t want to do that to the exclusion of everybody else and you also want to do that hand-in-hand with developers because developers want to find the widest audience possible. And yes, there are always trade offs.

“I’m not gonna dictate to every third-party studio what they have to support, but what we see in today’s world is that gamers want to go and play games with their friends regardless of what device those friends are on, people want to have the largest selection of games open to them, and developers want to make use of the best technology that’s available. We built this plan with all three of those as inputs and we feel really good about where we are.”

Are you excited for the Xbox Series X? Let us know in the comments below.

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