Well, what a refreshing way to start 2017 for games development: the Prey reboot will be properly optimised for PC before launch.
Speaking on a Game Informer podcast, Arkane’s Raphael Colantonio might have promised too much when he said that it would be “flawless”. Nevertheless, it’s a promising sign that they already seem to know how to deal with the problems apparent in Dishonored 2. Just, erm, change the engine.
“It’s a different engine, so the constraints are different. In the case of Dishonored, we created a new engine…even though it’s based on idTech, most of it has been redone. The risk isn’t the same, in the case of Prey we’re using the CryEngine, so it’s an engine that has already shipped things before. So it’s not the same configuration.”
More time will be spent on the PC version, too. It feels a lot like no effort is put into the PC versions of games, so this is nothing but a good sign:
“In development you never know what you’re going to see, most of all with PC because there are so many different configurations. Unfortunately it is what it is. It shipped, then it got patched, and now it runs really well.
“So of course we are paying double-attention to making sure that, this time, the PC version [of Prey] is really flawless when we ship.”
In what has been a worrying trend for PC gamers for some time now, ports have been in a sorry state on too constant a basis. Dishonored 2 is one of the most famous examples of last year, but AAA games have struggled since long before then.
Here’s hoping they take as much time as they need. Nobody needs another Arkham Knight.