Norman Reedus Reveals New Details About Death Stranding
Although most probably remember Norman Reedus joking around about Death Stranding, saying even he didn’t understand the plot, it turns out he did understand at least enough of the game to explain a previously unknown aspect in an interview with B&H Photography Podcast, as GamesRadar found out.
“The concept is so mind-blowing,” Reedus explained, “because it’s not like ‘Kill everybody and win the game!’ It’s a connecting thing. It’s like the opposite. It’s so ahead of its time, and there’re elements of social media in it, and the idea is that… So many games and so many parts of millennial culture are being alone in a room, and you lose contact – physical contact – with people. This is after that and the re-establishing of that physical contact. It’s super, super interesting.”
After that interesting titbit, he talked about his experience with motion capture: “When I met [Kojima] I was like, ‘Oh, so they’ll play me?’ And they’re like, ‘No, they are you!’ So as we’re doing this motion capture stuff, they want me to be Norman. They’re all standing and if I scratch my head a certain way, they go, ‘Oh, do that!’ And we’ll capture it. By the end of the day, you’re kind of not moving, because if I keep moving we’re going to keep filming! And it’s all great but we could go on forever.”
His thoughts on Hideo Kojima are probably the same as most Metal Gear Solid fans’: “I’m down with whatever Hideo wants to do because he’s another-level genius, that guy.”