Capcom Vancouver, known for their work on Dead Rising 4 and the Puzzle Fighter series, have suffered a round of layoffs.
The news comes from Kotaku, who reported that around fifty of the company’s staff were let go, reducing their number from 250 to 200. The move comes to focus on a pullback in scope on the next Dead Rising game, which was reportedly too ambitious and under-staffed.
The report is backed further by a statement sent to Eurogamer:
“Capcom Vancouver has undergone a restructure which has impacted approximately 30 percent of the studio, as part of its regular periodic assessment of upcoming projects and overall studio goals. The team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series.”
Considering the overall failure of Dead Rising 4, this shouldn’t come as a surprise. Disliked by the majority of critics and fans, the sequel failed to capture the magic of a Dead Rising game, instead opting for a more streamlined (read: less like Dead Rising) and straightforward approach. Considerable changes in personality to its protagonist, series original Frank West, also earned plenty of scorn.
It also doesn’t help that Dead Rising 4 seemed incredibly rushed to market, if this glitch compilation is anything to go by:
Dead Rising 4 was a timed exclusive for Xbox One before launching late last year on PS4 in a new bundle. The damage may have already been done, however – Dead Rising 4 was largely a game to forget. Per our review:
“Good for some zombie-killing catharsis, disappointing and lightweight almost everywhere else, Dead Rising 4 is a naive attempt at streamlining the Dead Rising experience that ultimately comes up short.”
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