20 Awesome Canceled Games You’ll Never Get To Play

We assume they would have been awesome, anyway.

cancelled games Prey 2
cancelled games Prey 2

When you think about it, it’s a wonder that any games get made at all, considering the amount of workers, time and money needed to pull off some of the biggest games ever made. Factoring in all the moving parts of a video game production, it’s frankly unbelievable that any game manages to make it out of the door at all. Even if a game isn’t that good, just making it to the finish line at all is a massive accomplishment.

Of course, there’s plenty of games that don’t see the light of day, for one reason or another. Whether it’s due to publisher meddling, a lack of funds or the creative vision simply not panning out, there’s plenty of reasons why a video game gets canceled. The worst part is, most of those games will never even be revealed, thanks to NDAs and the like, but for some, we saw what could have been. In that vein, here are the biggest canceled games that had the potential to be awesome.

 

1. Star Wars 1313

Star Wars 1313
Star Wars 1313

Star Wars lays claim to its fair share of canceled games, like Battle of the Sith Lords and The Force Unleashed 3 being killed before they could see the light of day. There was also Project Ragtag, the third person adventure developed by Visceral Games and Amy Hennig, the creator of the Uncharted Series. However, ask any Star Wars fan what the biggest canceled game was, and they’ll likely reply with Star Wars 1313.

Set on the city planet of Coruscant, Star Wars 1313 would have seen players controlling a young Boba Fett as he fights his way through the shady underworld of this galaxy far, far away. The gameplay trailers and footage shown when the game was announced in 2012 promised an adventure in the same level of bombast and spectacle you’d expect from a AAA third person shooter, but with laser blasters instead of regular pistols.

Despite the promising premise however, 1313 was fed to the Sarlacc Pit before it could be finished.

 

2. Silent Hills

Silent Hills
Silent Hills

It’s basically a rule of all list writers that if you’re compiling a list of the biggest canceled games ever made, you have to throw a mention to Silent Hills. In what could be the biggest bag fumble of all time, a degrading and increasingly toxic professional relationship between auteur creator Hideo Kojima and Konami robbed players of a new vision of the Silent Hill series, which would have seen the MGS creator collaborate with acclaimed horror director Guillermo Del Toro to create the game. The ridiculousness those two could have come up with together could have been astonishing, and it’s a crying shame we never got to see their vision play out.

What stings even more about this particular cancellation is that players were given the opportunity to experience just a small taste of what could have been thanks to the Playable Teaser, also known as P.T. The now infamous PS4 demo scared the crap out of players back in 2014, so much so that indie developers and even creators on games like Dreams have been working to recreate the experience ever since.

If it wasn’t canceled, Silent Hills could have been a real game changer for the horror genre — and not just in video games.

 

3. Titanfall 3

Titanfall 1
Source: IGN

Yeah, you’re right, we’re still not going to shut up about Titanfall. You hear us, Respawn?

While it was always assumed that Respawn Entertainment canceled their development on Titanfall 3 in order to create the acclaimed battle royale Apex Legends, it was never properly confirmed for the longest time. However, in 2023, an ex Respawn developer did mention in an interview with content creator The Burnettwork that after working on Titanfall 3 for 10 months, the project was canceled in favor of Apex Legends, with the developers citing the success of PUBG as the reason why.

Mohammad Alavi, the ex-developer in question, claimed that the internal feeling within Respawn while developing Titanfall 3 wasn’t quite the same as the previous game, stating: “[Titanfall 3] was on par to be just as good if not better than whatever we had before, right? But I’ll make this clear: incrementally better, it wasn’t revolutionary. And that’s the key thing, right? And we were feeling pretty decent about it, but not the same feeling as Titanfall 2 where we were making something revolutionary, y’know what I mean?” Because of this feeling, Respawn ultimately made the decision to cancel Titanfall 3, though the amount of fans crying out for a new Titanfall will hopefully make Respawn reconsider eventually.

 

4. Scalebound

Scalebound

The canceled project that caused a lot of people to lose faith in Xbox’s overall strategy in the 2010s, Scalebound has become kind of like the white whale for fans of Microsoft’s suite of consoles. It feels like every time Xbox announces a new and exciting exclusive, such as Avowed or Indiana Jones and the Dial of Destiny, some of the comments or sentiments from online immediately switch to “bring back Scalebound”, a sentiment even shared by Platinum’s own staff.

An action RPG, which at the time would have been quite the departure from Platinum’s usual character action fare, Scalebound was supposed to have seen up to four players join together in online co-op, with each player ordering their pet dragon to annihilate anything in the vicinity. The gameplay we saw promised something truly chaotic that the Xbox One probably wouldn’t have been equipped to handle. Just look at Crackdown 3’s promise versus the actual delivery.

Former PlatinumGames developer and Vice President Hideki Kamiya has gone on the record about why Scalebound was canceled, attributing it to the Japanese studio’s own inexperience with the Unreal Engine as opposed to anything Microsoft were doing. Still, with Platinum being a more experience team now, and with the Xbox Series X being a much more powerful console, hopefully this one gets revisited. It won’t, but we can hope.

 

5. Agent

Agent game
Agent game

Is it “suffering from success” when you cancel a game in order to focus on what would become one of the biggest games of all time? That’s the question asked of Rockstar, who diverted resources away from their announced Cold War spy thriller Agent in order to work on Grand Theft Auto 5. Given how GTA 5’s online mode is still receiving content over a decade later, has become one of the highest grossing games of all time and the excitement for its sequel is arguably bigger than ever, they probably made the right choice, but we’ll still miss what Agent could have been.

In a blog post from 2023 (which has since been removed), ex-Rockstar Games technical dev Obbe Vermeij spoke about why the game had been canceled: “[Agent] wasn’t progressing as well as we’d hoped. It was inevitable that eventually the whole company would have to get behind the next Grand Theft Auto. We tried to cut the game down in an attempt to get the bulk of it done before the inevitable call from New York would come. We cut out an entire level (I think Cairo) and maybe even the space section. It became clear that [Agent] was going to be too much of a distraction for us and we ditched it.”

Still, the dreams of a high budget spy thriller live on thanks to IO Interactive’s upcoming 007 game.

 

6. LMNO

Steven Spielberg has been a long-time video game collaborator, having helped create the Medal Of Honor series after making Saving Private Ryan. A lot of his films have also received the video game tie-in treatment, like The Adventures of Tintin, Minority Report, Indiana Jones and more. The less said about the E.T. game that nearly destroyed the entire video game industry, the better, but even a bankable name like Spielberg isn’t enough to help get a original project to the finish line, as was the case with LMNO.

A first person adventure game with parkour elements, LMNO was developed by both EA and Arkane Studios. The story would have seen the player character rescuing an alien named Eve from a secret lab, before engaging on a road trip from the east coast of America to the west. The project was officially canceled in 2010, though reports suggest it may have been canceled even earlier, with former LMNO artist Jake Kazdal insinuating that LMNO was canned due to its similarities to Mirror’s Edge, another EA game: “I’m sure anybody you ask is gonna tell you something a little bit different, but [LMNO] didn’t end up ever taking off. There was some rival game stuff that may or may not have come out of EA that was basically the same thing minus some of the stuff we were doing. There was just a lot of politics.”

At least Arkane put their parkour skills to work on Dishonored.

 

7. Zone Of The Enders 3

Zone of the Enders VR
Zone of the Enders

For those who grew up playing the PS1 or PS2, there were one of two mech games you’d consider the best: Armored Core or Zone of the Enders. With FromSoftware’s recent revival of the Armored Core series on modern platforms, it’s clear which series has managed to stand the test of time, but there was supposed to be a third entry in the Zone of the Enders series. What that entry would have looked like is unclear, but it seems like plans for ZOTE 3 were canceled before they could even start. They were spawn-camped, if you will.

After the release of the Zone of the Enders HD Collection, series creator Hideo Kojima took to his radio show in May 2013 to talk about player feedback regarding the collection. According to him, he received a lot of player feedback that the collection failed to live up to player expectations regarding performance, as the jump from 30fps to 60fps led to a lot of choppiness.

As of right now, enhanced ports of ZOTE: The 2nd Runner are available on PC and PlayStation, but no ZOTE 3 is on the horizon, especially after all that previously mentioned Konami/Kojima beef.

 

8. Fez 2

Oh boy, where to start on this one?

The result of a game being canceled seemingly out of spite, Fez 2 was supposed to be a continuation of what’s considered to be an all-time classic indie platformer. The sequel was announced in the middle of 2013, but around a month after Polytron lifted the lid on this sequel, the game’s creator Phil Fish took to Twitter to declare the following: “Fez II is cancelled. i am done. i take the money and i run. this is as much as i can stomach. this is isn’t the result of any one thing, but the end of a long, bloody campaign. you win.”

At the time, it was believed that Fez 2’s cancellation was due to Phil Fish’s public spat with GameTrailers’ Marcus Beer. Beer called Fish a bunch of names on a podcast because Fish didn’t answer some questions about Microsoft’s decision to allow indie devs to self publish on Xbox One, which prompted Fish to tell Beer to “kill himself”, before canceling Fez 2 and disappearing. However, 10 years after that outburst, Fish himself confirmed to the My Perfect Console podcast that he actually canceled Fez 2 because he “wasn’t feeling it”, admitting that the Beer argument was used as a bit of an out.

While the potential for Fez 2 to exceed the original was certainly there, it’s clear from the podcast that Fish is in a much calmer, healthier position mentally now that he decided to cancel the project and cut himself off from the internet. Canceling the game was undoubtedly the right move in this instance.

 

9. TimeSplitters 4

Depending on what you consider to be “TimeSplitters 4”, we could actually talk about two completely different cancellations here. The Embracer Group cancellation at the end of 2023 for what appeared to be a TimeSplitters reboot/remake still stings, of course, but during the original version of Free Radical, plans were in place for a brand new entry into the series after the third instalment, TimeSplitters: Future Perfect. As you already know, those plans never came to fruition, and we haven’t seen a new TimeSplitters game in 20 years.

After the flop which was Haze, Free Radical had attempted to create TimeSplitters 4 before they went into administration in late 2008, before being renamed as Crytek UK in 2009. Before that though, an early build of the game was shown to potential publishers, but according to Crytek UK Managing Director Karl Hilton when speaking to GamesTM in 2012, publishers were gunshy about investing in both TimeSplitters and Free Radical as a whole.

Hilton said: “Firstly, they would ask what happened with Haze. We were the company that made a series of high-rated shooters and then we had released Haze, which wasn’t as well received. This worried them. Secondly, their marketing person would say something along the lines of, ‘I don’t know how to sell this.’ The unanimous opinion among all publishers that we pitched TimeSplitters 4 to is that you can’t market a game that is based around a diverse set of characters and environments – you need a clear and easily communicated marketing message, and TimeSplitters doesn’t have one.”

The rest, as they say, was history. Bad history, but history nonetheless.

 

10. Star Wars Battlefront 3

From one Free Radical cancellation to another, the beleaguered British studio couldn’t catch a break after the release of TimeSplitters: Future Perfect. Haze might have stank up the joint when it launched, and not because of that Korn theme song, but the real reason for the studio’s eventual closure is likely due to what happened behind the scenes.

Just before they went bankrupt, FRD were approached by Activision to create a GoldenEye remake for PS3 and Xbox 360, but negotiations fell through. The real kick in the teeth though is that EA also canceled their work on Star Wars Battlefront 3 around the same time.

One of the most popular franchises of the PS2 and original Xbox era, the Battlefront games had become a huge hit for LucasArts and EA, and with Free Radical in dire straits in 2008, Battlefront 3 could have changed their fortune. However, according to studio co-founder Steve Ellis when speaking to GamesTM, the project was canned even though it was 99% complete. It should sound ridiculous, but now in 2024, where cancellations and lay-offs seemingly occur on a whim, it’s really not.

Ellis said on the cancellation: “We had a 99 percent finished game that just needed bug fixing for release. It should have been our most successful game, but it was cancelled for financial reasons.” Fellow co-founder David Doak also remarked: “[W]e went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room.”

Maybe the reaction to Aspyr’s Battlefront Collection will convince someone in charge to make Battlefront 3 a reality. With no loot boxes this time.

 

11. Prey 2

Prey 2 cancelled
Prey 2 cancelled

While Arkane’s take on the Prey series might have been a defining moment within the immersive sim genre, it wasn’t the sequel to the original Prey that fans had been hoping for. 2006’s Prey saw the hero Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled. It’s not the first unresolved cliffhanger in gaming, and it won’t be the last, but if the premise of the canceled sequel is anything to go by, it’s still sad we never saw it.

Instead of a claustrophobic shooter set on a space station, Prey 2 would have seen players controlling a bounty hunter on the planet of Exodus, which would have meant an open-world city for players to explore. Trailers and footage of this version of the game were shown across E3 2011, and it was looking like Prey 2 could’ve been a real hit when it was set to launch the following year, but that release never came to pass.

According to a report by IGN, the reason why Prey 2 was canceled was due to conflict between Human Head Studios and publishers Bethesda, as Bethesda attempted to buy Human Head as they worked tirelessly on Prey 2 in order to meet deadlines. In response to Bethesda’s action, Human Head ceased development on Prey 2 in November 2011, with Bethesda opting to wait out the publishing contract going in 2012, allowing the rights to Prey to default back to Bethesda. They then passed the rights onto Arkane, who developed their own take. Human Head, meanwhile, went on to develop The Quiet Man, largely regarded as the worst game of 2018.

 

12. Eight Days

Eight Days PS3
Eight Days PS3

The PS3 equivalent of the Polybius urban legend, it’s highly likely that Eight Days never even existed, or if it did, we never got a proper look at it. A PS3 shooter being developed by Sony’s London Studio, Eight Days was featured in a tech demo for the PS3’s capabilities back in 2005, with London Studio’s Phil Harrison showcasing some explosion physics, before being confirmed as a PS3 game during Sony’s E3 2006 press conference. At that point it might have looked like the PS3 had a banner exclusive to rally behind, Eight Days would never see the light of day.

While Eight Days was officially canceled in June 2008, the original E3 2006 showcase sparked a conversation about “fake gameplay trailers”. Many believed (and rightly, looking back) that the trailer shown was simply pre-rendered footage that had been edited in a way to look like gameplay, with the HUD features going some way to help sell that illusion. These days, the Eight Days trailer looks like an advert for some dodgy mobile game, but back in 2006, graphics had never looked that good before.

Unfortunately, while writing this article, Sony announced they’d be closing down the London Studio and laying off all the employees, which absolutely sucks. While Eight Days might not be the best moment in London Studio’s history, at least they got to make other awesome games during their time, such as The Getaway (back when they were known as Team Soho), and the PSVR title Blood & Truth.

 

13. Starcraft: Ghost

Before Blizzard became a nigh-on household name with the success of the MMO World Of Warcraft, the Irvine-based studio were perhaps best known for their work on strategy games like Warcraft and Starcraft. With both of those games selling like gangbusters on PC, Blizzard tried to target the console gaming market in the early 2000s with Starcraft: Ghost. Naturally, how else would you make a strategy game appeal to a console player other than “get rid of all that strategy guff and make it a third-person action game”. It worked for Total War on Spartan: Total Warrior, right?

The early concepts and footage of Starcraft: Ghost looked promising, but even though it was supposed to launch around 2006, Starcraft: Ghost was nowhere to be found. Even stranger, the game was only officially canceled in 2014, with Blizzard staff giving vague, non-committal answers regarding Ghost’s status before then. In 2011 though, then Blizzard head Mike Morhaime did offer some insight into why Ghost fell down the pecking order at Blizzard: “They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II. World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project like (StarCraft Ghost) could succeed.”

With Activision Blizzard being taken over by Xbox, maybe Ghost could be an idea Blizzard return to, though that’d be unlikely given the fact they’ve already canceled a survival game.

 

14. Faith And A .45

Faith And A .45
Faith And A .45

You’d think that publishers would be swarming to you like flies in the middle of the 2000s if you were pitching an online co-op shooter. The success of Xbox Live and eventually PlayStation Plus made online gaming the next big revolution, but if you were Deadline Games in 2009, you’d be thinking the opposite. The studio behind the PS2 hidden gem Total Overdose, Deadline were working on a co-op shooter called Faith And A .45, named after the caliber of a revolver and inspired by the story of Bonnie and Clyde, but the studio were forced to file for bankruptcy in May 2009 when they couldn’t find a publisher who’d take on the game.

According to the NeoGAF forum user NeXuSDK who has supposedly spoken with many former Deadline developers, the studio had problems selling the concept of Faith And A .45 to American publishers, which ultimately led to the studio’s closure. Originally, it was going to be a post-apocalyptic game, which publishers weren’t happy about, before they switched to the 1930’s Great Depression mixed with steampunk aesthetic in the revealed footage.

Honestly, Deadline were simply ahead of their time, pitching a post-apocalyptic game before Fallout blew up, and a co-op shooter before Left 4 Dead took the world by storm. Even the steampunk setting came before the whole steampunk craze truly exploded. Poor guys.

 

15. Highlander: The Game

Highlander The Game
Highlander The Game

The Highlander franchise might just be one of the most ridiculous and self-contradicting franchises ever made, and this is before the Terminator films started resetting the timeline with every entry. With four movies, not including a non-canon second film, an entire TV series plus spin-off of lore, animated shows and movies, comics and novels, trying to unpack the entire Highlander timeline is a mess, so naturally, Eidos and Square Enix were eager to throw a video game sized wrench into the whole thing.

Revealed in January 2008, the Highlander game would have followed an as yet unintroduced Immortal, Owen MacLeod, as the new main character, while franchise regulars Connor and Duncan MacLeod, alongside mentor Methos, were expected to make an appearance.

The Highlander game would have lived up to the idea of being an Immortal, with Owen embracing his ability to tank damage in order to do cool things like dive off skyscrapers. Sure, he would have “died” on impact, but he’d be up again in no time.

Still, the game was beheaded in 2010, and to date, we still don’t know why.

 

16. Indiana Jones And The Staff Of Kings (PS3 & Xbox 360)

Indiana Jones PS3
Indiana Jones PS3

So we’re dealing with some technicalities on this entry, if you’ll allow us. Indiana Jones And The Staff Of Kings did release, albeit on the PS2, PSP, Nintendo DS and Nintendo Wii. Artificial Mind and Movement, along with Amaze Entertainment, worked on these versions of the game, but LucasArts themselves had another version in development for the PS3 and Xbox 360. Those versions of the game have since been buried like some long-forgotten artifacts, and ultimately forced the other versions of the game to be delayed until 2009, which is ridiculous. Imagine releasing a PS2 game in 2009 because the PS3 version got canceled.

So what happened? The first trailers of Indiana Jones on the PS3 and Xbox 360 showcased an ambitious game that would make use of the Euphoria Engine, also known as “that physics engine that makes the ragdolls look good”. It was also trying to use Digital Molecular Matter, another engine entirely that was designed to make the overall environment look more realistic, or at least bend and break in a realistic way.

According to Tony A. Rowe, a senior designer on the game, getting the two engines to work together was next to impossible. When speaking to Fanbyte, Rowe said: “We had to combine the two [engines], but the two didn’t talk to each other. You had a Euphoria object that worked with Havoc, which is a pretty standard physics system, and a DMM object and when they hit each other they would go right through each other. Our 2006 E3 demo is a prototype of what we wanted to do in the future. So we show a lot of bodies flailing round in weird ways and things exploding and breaking in interesting ways. That is really us trying to fake it.”

LucasArts managed to get the two engines to work on The Force Unleashed, but the PS3 and Xbox 360 versions of Indiana Jones were shelved indefinitely.

 

17. City of the Dead

City of the Dead game
City of the Dead game

Given how legendary George A. Romero’s series of zombie films have been, it’s shocking that there hasn’t been that many games about them. There was the Land of the Dead tie-in game, but we try to forget about that trash wherever possible. Us gamers love to shoot zombies right in their ugly mugs, so much so that a few gamers delude themselves into thinking they’d actually survive a zombie apocalypse, but regardless, an original, Romero-backed zombie game could have been incredible. Sadly, it never came to pass before his death, though it doesn’t mean there weren’t attempts, with City of the Dead being the most notable.

Developed by Kuju Entertainment, City of the Dead would’ve seen an island overwhelmed with zombies thanks to some military meddling. Naturally, it’d be on you to survive, blasting as many zombie heads as possible. Intriguingly, the developers cited the racing game Burnout 3 as one of their inspirations, and would even feature longtime Romero collaborator, actor and renowned makeup artist Tom Savini in a featured role. Even the legendary game developer American McGee, responsible for the cult classic Alice games, was lending a hand with City of the Dead, which is a frankly ridiculous collection of talent.

Unfortunately, publisher’s Hip Interactive went bankrupt in 2005, and despite Kuju’s attempts to find a new publisher, City of the Dead was left dead in the water. At least we got Romero in Call of Duty Zombies that one time.

 

18. Legacy of Kain: Dead Sun

There’s arguably few franchises out there that boast a more dedicated fanbase than the one behind Legacy of Kain/Soul Reaver. Despite not having a new game or even just a remaster since 2003, fans have been ravenous for some kind of series revival for years now. These days, Square Enix seems intent on releasing anything other than a new Legacy of Kain, unless you count Nosgoth, the multiplayer game set in the same world that launched in 2013. Bring up Nosgoth around a diehard Kainhead though, and you might get some very stern looks.

You see, it was revealed via a leak on NeoGAF that Nosgoth was actually just the multiplayer component of a single-player Legacy of Kain game titled Dead Sun, developed by Climax Studios. This new vision of the franchise would have been set long after the events of the previous game, and would have followed two new protagonists in their quest for revenge. After the leak, Square Enix confirmed that Nosgoth was originally part of Dead Sun, with then community manager George Kelion taking to the forum to briefly discuss why it was canceled: “You know game projects can be cancelled for a variety of different reasons and I know it’s very hard to tell from images and info alone, but in the end LOK: Dead Sun just wasn’t the right game, at the right time… but you’ll have to take me at my word on that, I’m afraid.”

If we were to put our tinfoil hats on, the statement that Climax CEO Simon Gardner issued to Eurogamer could indicate that the Dead Sun portion of the game was canceled because it didn’t fit the industry’s focus towards online games. He said: “As you would expect, we are covered under NDA and really don’t have anything to add. Many games never see the light of day for lots of different reasons, especially over the last few years where business models and markets have been evolving rapidly. We continue to have a good relationship with Square Enix.”

Considering Dead Sun was terminated but Nosgoth lived on, it’s clear what business models and markets Square Enix were looking for.

 

19. Sundown

Sundown
Sundown

“Those who fail to learn from history are doomed to repeat it”. I’ve never learned who said that, but clearly Hideo Kojima didn’t learn to heed that advice either by working with Guillermo Del Toro. The director of hits like Hellboy, The Shape of Water and Pan’s Labyrinth had tried to get into video games before working on Silent Hills, and those attempts went about as well as a lead balloon. Much like how a “Jonah” is considered a passenger who brings bad luck, GDT getting involved in the development of a video game is a clear sign that the ship’s going to sink.

His first attempt, Sundown, which was announced before E3 2006, was arguably his most likely to succeed outside of Silent Hills. Like other games on this list, Sundown would have been a zombie shooter at heart, with players controlling an ordinary person trying to survive in an extraordinary situation. Guillermo would leave the project by November 2006 though, citing some “bad experiences” with the games industry.

Years later, he’d state that Sundown was “eerily similar” to the Left 4 Dead games, which obviously require no introduction on our end. Meanwhile, developers Terminal Reality seemingly canceled the game to work on other projects, going on to release [checks notes] The Walking Dead: Survival Instinct.

Okay, maybe this one was better off being abandoned.

 

20. Scarface 2

How do you go bigger than a game that’s already decided to rewrite the iconic ending of one of the best crime films ever made? You go to Las Vegas, obviously. That would have been the premise for Scarface: The World Is Yours 2 had it launched, as the project wasn’t even announced by developers Radical Entertainment before it was canceled. The only reason why we know that Scarface 2 was ever in development in the first place is because of a slew of concept art and in-game footage that has emerged years later, compiled mainly by the YouTuber Mafia Game Videos.

So why was Scarface 2 canceled? Former Scarface 2 and Radical Entertainment developers Andrew Hume and Richard Clifford confirmed in an interview with Ars Technica that the Scarface sequel was canceled when Activision bought the company. Clifford noted: “Having years of your life flushed because of a graph projection and watching 60 of your friends get laid off can destroy the magic feeling.”

Both Hume and Clifford would leave Radical Entertainment to form MinMax Games, and even commented on one of MGV’s videos about Scarface 2 to reveal some more information about the game. According to them, the sequel would have been called Scarface: Empires and would see Tony Montana heading to Las Vegas to continue his drug empire, opening his own casino and running afoul of the local mob in the process.

The pair even revealed more about why the game was canceled, stating: “It was culled when we were taken over by Activision. From my understanding, they had too many other open world games in development, and were not interested in making a Scarface game.” With Radical also working on Prototype, Activision clearly saw more value in a super-powered open world game than a sequel to a crime caper that received a lukewarm reception. Of course, Prototype and its sequel wouldn’t do more than achieve a cult following, and Activision would shutter Radical in 2012.

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