Rainbow Six Siege: The Team Killing Punishment Update Couldn’t Come Soon Enough

Rainbow Six Siege
Rainbow Six Siege

Despite being a game that I have sunk many hours into (over 120, to be exact), I realised with alarm the other day that I hadn’t actually played Rainbow Six Siege in about two months. Sure, Overwatch has taken over that slot in my gaming schedule, but why couldn’t I remember why else I had suddenly stopped playing, not even for an occasional.

Once I had launched the game, found a match, and started a casual round, it became clear why pretty quickly. A teammate killed me within 30 seconds on purpose. Pretty infuriating for a game which effectively puts you on the substitutes’ bench after every death.

So, the news that Ubisoft are finally going in hard on team killers is good news to me, and probably countless other Siege players. Casual is just a constant hotbed of twattery and Ranked is better, but still not great. Hopefully this update will change that.

Here’s how it works in the 3.4 patch:

“If a player repeatedly team kills, they will temporarily be banned from matchmaking. After multiple offenses, a permanent ban may be issued to the offending player’s account.

First offense:
Casual- Kicked from match.
Ranked- Banned for 15 minutes, 50% renown penalty for 30 minutes.
Second offense: Banned from Matchmaking for 30 minutes.
Third offense: Banned from Matchmaking for 2 hours.
Fourth offense: Banned from Matchmaking for 24 hours.
Fifth offense: Banned from Matchmaking for 7 days.

Duration of a suspension will be decided at Ubisoft’s discretion, on a case by case basis. After multiple offenses, the player may receive up to a permanent ban. Actual disciplinary action may differ from the list of examples depending on the severity of the behavior and, again, shall be decided at Ubisoft’s discretion, on a case by case basis.”

It’s good that they’re doing it case-by-case, in my opinion. If someone is intentionally griefing and receives a lengthy ban, but someone is just really clumsy and gets given the same punishment automatically, that’s where Ubisoft could and should step in. No idea how it will work when your dumbass teammate wanders in front of your sights, though.

On another note, Pulse’s gadget has been improved for the patch to stop the player from getting caught off-guard as often (he can be left vulnerable when using it) as usual, which is a neat little touch.




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