Konami’s new game, GetsuFumaDen: Undying Moon, was announced last night as part of Nintendo’s Indie World showcase, set to launch on the portable platform in 2022. However, if you can’t wait that long, you’ll be pleased to know that the game is set for launch into Steam Early Access on May 13th. You can check out the trailer for yourself at the top of the page.
What Is GetsuFumaDen: Undying Moon?
Developed alongside the Japanese indie studio GuruGuru, GetsuFumaDen: Undying Moon is a 2D “roguevania” action game set in a dark fantasy world inspired by traditional Japanese art style of Ukyio-e. The game will feature a full arsenal of weapons and equipment, plenty of demonic enemies, and a combat style that draws influence from the Japanese martial arts.
What you might not have known during the game’s reveal is that GetsuFumaDen is actually a sequel. The original game released exclusively in Japan on the Famicon in 1987, and it’s a 2D side-scrolling action RPG that also feature first-person, pseudo-3D exploration. Players who purchase the game via Early access will receive a port of the original Japanese game, along with a digital artbook and original mini soundtrack.
Shin Murato, producer of GetsuFumaDen: Undying Moon at Konami, said the following in a press release: “Having an Early Access period gives us a great opportunity to build a community for GetsuFumaDen and ensure the game is as strong as possible. Throughout this period, we want to utilise user feedback and foster an active discussion to increase the quality of the game. We will work very closely with our community to help bring this game to life through content review, bug fixes, and balancing. Our focus is on Early Access at the moment; we will share more details about Nintendo Switch in the future.”
Yuki Yamashita, the director at GuruGuru, added: “Working closely with KONAMI and bringing GetsuFumaDen to life is a thrilling project for us. We look forward to entering Early Access and actively working in partnership with the community on a title that speaks to our passion about design, visuals, and story. We’re excited to hear the community’s feedback with a goal to shape and evolve the game as we move forward in development.”
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