Fortnite 14 Days of Summer: The Pump Shotgun Has Been Unvaulted

Crikey.

Fortnite

Here’s something that’s bound to make an overwhelming majority of the Fortnite community happy: the Pump Shotgun, which was Vaulted right at the start of Season 9, has been returned to the game after Epic mentioned that they were “experimenting with a world where the Pump Shotgun joins the current shotgun lineup”. It’s being reintrodyce

This is huge news for the meta of Fortnite with the Pump’s Uncommon and Rare variants returning, but it’s only just the start. In return, Epic have vaulted the Rare Tactical Assault Rifle, Impulse Grenades, Rift-to-Go (!) and Pirate Cannon. The latter was a Season 8 hangover so it makes sense but the rest are quite the surprise.

To make up for that loss, Epic have also added back the Revolver in a new form. The Shockwave Grenade is back, so too is the Suppressed SMG. There has also been a huge array of nerfs and buffs across the board. Epic have also shown the Llamas some respect, giving five per match and increasing mats from 200 to 350.

Here are those patch notes in full; check out the official Fortnite blog for Creative and more.

WHAT’S NEW?

Revolver
Simple, reliable, powerful. Try out this new take on a classic.

Fortnite revolver

14 Days of Summer
Celebrate a fortnight of summer fun with Fortnite. Find more details on which Limited Time Modes you can expect and more details here!

Fortnite 14 Days of Summer

WEAPONS + ITEMS

  • Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • Holds 6 rounds.
    • 63 / 66 damage per shot.
    • Headshot multiplier of 2.
    • Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers.
  • Vaulted
    • Rare Tactical Assault Rifle
      • With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed.
    • Impulse Grenades
    • Rift-To-Go
    • Pirate Cannon
  • Unvaulted
    • Uncommon and Rare Pump Shotgun
      • Available in floor loot and Vending Machines
      • There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup.
    • Shockwave Grenade
    • Suppressed SMG
      • We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
    • Common, Uncommon, and Rare Revolver
  • Tactical Shotgun
    • Availability from floor loot reduced from 8.19% to 5.4%
    • Headshot Multiplier increased from 2 to 2.25
  • Burst SMG
    • Availability adjustments
      • Availability from floor loot reduced from 5.03% to 3.1%
      • Availability from chests reduced from 18.66% to 10.32%
    • Balance adjustments
      • Base accuracy increased by 13.6%
      • Jumping accuracy penalty reduced from 15% to 5%
      • Sprinting accuracy penalty reduced from 30% to 20%
      • Base damage increased from 23/24/25 to 24/25/26
    • The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.
  • SemiAuto Sniper Rifle
    • Availability from floor loot reduced from 0.65% to 0.44%
    • Availability from chests reduced from 5.1% to 3.4%
  • FlintKnock Pistol
    • Availability from floor loot reduced from 1.97% to 1.32%
  • Infantry Rifle
    • Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10
  • Minigun
    • Increased player damage from 18/19 to 20/21
  • DrumGun
    • Reduced clip size from 50 to 40
    • Reduced fire rate from 9 to 8
    • Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.
  • Heavy Assault Rifle
    • Increased damage from 36/38/40 to 38/40/42
    • The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon.

GAMEPLAY

  • Supply Llama
    • Increased the material count from 200 of each to 350 of each
    • Increased the total number of Llamas per match from 3 to 5

MORE FORTNITE SEASON 9:
The Best Fortnite Controller Tips
Best Fortnite Controller Settings: Presets, Edits, Sensitivity & More
Fortnite Season 9 Fortbytes Locations Guide

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