Game | Developer | Release Date | Platform(s) |
---|---|---|---|
Final Fantasy VII Rebirth | Square Enix | February 29th, 2024 | PS5 |
Fans of Final Fantasy VIII’s Triple Triad and the vastly inferior Tetra Master of Final Fantasy IX will no doubt be pleased to hear that Final Fantasy VII Rebirth has brought card games back into the franchise’s fold. To make matters even more promising, it’s actually a pretty fun little challenge this time around.
It may take a bit of experimentation to come out on top in the first three matches that you’ll find yourself undertaking in the game’s starting region. Still, with a clear understanding of how Queen’s Blood works, you’ll find that the mini-game becomes much easier to overcome.
As is occasionally the case, the tutorial in Final Fantasy VII Rebirth can be a bit brief for all the information that you have to take in. With that in mind, let us quickly and succinctly break down what you need to know in order to enjoy Queen’s Blood in the latest game from Square Enix’s flagship series.
You’ll start with 15 open spaces across three tiers on the board. You’ll always be on the left and start the game first, but only the first three spaces from top to bottom will be available for use and only with a single “I” pawn for starters. Before the game begins, you’ll also have the opportunity to reshuffle for a few cards. You’ll likely want to get rid of the ones that have “III” in the top left corner so that you can hopefully start with at least a few “I” cards.
Next, you’ll want to place your starting card so that it advances the field for you as much as possible. The pattern on each card shows how the card will affect further placements, and if you move it around before play, it will also show in its perimeter how it will change the field.
Your main goal is to take over more spaces than your opponent. Your second goal is to try and make sure the numbers that stack up on your side are stronger than those of your enemy. All three columns settle on their own, so chances are, even if you only win two columns, you’ll still come out on top.
You may have also noticed that if you move certain cards around while placing them, they will boost other cards that fall into their pattern. Use this to make it possible to lay higher-value cards (the “I-III” scale matches up with the tiny pawns that appear on the board to let you know if you can place the card there).
Other than that, you’re just looking at the standard numerical value of your cards vs. your opponent’s cards. Lastly, whenever you open up a spot that moves your reach across the board, place the card as far to the right as possible and work your way back. This may seem counter-intuitive, but it will allow you to claim more space early on and give you a big advantage in this Final Fantasy VII Rebirth mini-game. If you’re still struggling, look at the placements of our cards in the above pictures, one in which we lost and the other in which we won against an early competitor, Ned.
READ NEXT: Final Fantasy VII Rebirth: How to Catch Moogles
Some of the coverage you find on Cultured Vultures contains affiliate links, which provide us with small commissions based on purchases made from visiting our site.