Remedy entertainment, known for cult favourite Alan Wake and the recent Quantum Break, have plenty going on right now. Not only are they working on a single-player campaign for Crossfire 2, but they have also hinted at a new game altogether.
In an interview with Game Informer, Thomas Puha, communications boss at Remedy, revealed that they have two teams working at once. One is helping with Crossfire 2, the other is busy on a secret project.
“The other team is working on something that’s pretty far off. It’s in the conceptual stage.”
The Finnish studio have already created a prototype to ship around to publishers as they are an independent developer. Their last game, Quantum Break, was a collaboration with Microsoft for the Xbox One.
However, it might not be a brand new game, rather a sequel to either Quantum Break or Alan Wake. An announcement of a return of the latter would make the internet break out in hives. When discussing the open endings of both games, Puha kept his cards close to his chest:
“There was a lot of discussion about the ending at the studio. Some people really like it. Some people thought we should close it. I think it gives kind of a definite end, but what [Remedy director Sam Lake] has said, when we made the first Max Payne, everyone was killed. So when we had to make a sequel, we had to ask, ‘Where should we start?’ When Alan Wake was made and Quantum Break was made, there was a lot of thought put into leaving strands open so if the opportunity presented itself, we could make another game.”
Remedy will also be looking to adopt more of a AAA attitude, eager to make games faster:
“No one at the company wants to spend four or five years making a single thing. It burns people out, and you just want to ship games.”
Would you be happy to see Remedy branch out with something completely new or make a series out of Alan Wake or Quantum Break?
Some of the coverage you find on Cultured Vultures contains affiliate links, which provide us with small commissions based on purchases made from visiting our site.