Star Wars Battlefront 2’s Arcade Mode Limits Credits To Stop Farming
Something something Uncle Owen something something Aunt Beru.
In case you missed the news, Star Wars Battlefront 2 is a game that you’re going to have to sink plenty of hours into to unlock everything it has to offer, which includes one of its biggest attractions: Heroes. Widespread backlash was felt yesterday when it was revealed that it would take up to 40 hours to unlock a single Hero, which caused EA and DICE to quickly backtrack and make it much less of a grindfest.
The most illustrious heroes, such as Luke and Vader, now “only” cost 15000 credits opposed to 60000; a 75% reduction. Still, with a maximum of 250 credits to be unlocked through Galactic Assault, that’s at least sixty matches. Let’s not even consider the amount of other crates that can either be purchased with real money or grinded through, which typically contain items that can give you an in-game advantage.
If you’re wanting to farm credits in a quick and easy way, the game’s Arcade mode might have been an easy way to do it without dealing with the mayhem of Galactic Assault. However, EA have introduced a cap on the amount of credits that can be earnt within a specific timeframe, as Game Informer’s Andrew Reiner discovered.
The worst part of the game is this: You are limited on credits earned in Arcade mode. “More credits available in 14 hours” pic.twitter.com/8NOTvby2hl
— Andrew Reiner (@Andrew_Reiner) November 13, 2017
After five challenges or so, the game freezes you out of earning credits and makes you wait for fourteen hours instead. It’s a tactic typically employed by free-to-play mobile games, making the player feel like they might be missing out if they wait around. While that’s a tactic that doesn’t look like it will go away anytime soon in mobile games, seeing it introduced into a $60 AAA game is a little galling, especially when combined with all of the other questionable things introduced in Battlefront II.
Released today, Battlefront II’s direct competition will be Shadow of War in the battle to decide the most controversial game of 2017. Following an outcry against the way Heroes are unlocked, a member of the EA Community Team posted the following, which earnt the company a very unwanted piece of history:
“The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we’re looking at average per-player credit earn rates on a daily basis, and we’ll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.”
The comment overtook Reddit’s most downvoted comments ever within a frighteningly short space of time as fans expressed their displeasure. It “beat” the rest of the competition within hours and now has many times more downvotes than any other comment in history, sitting at -643K at the time of writing.
Are you still buying Battlefront 2? Let us know.