“Thanks to everyone who has participated in the Beta so far, we appreciate your help in testing the game! Your feedback from these early days will be instrumental in helping formulate updates to every aspect of the experience. Our current areas of focus include the in-game economy, which will require some additional balancing in order to ensure all activities are appropriately rewarding and fun, as well as some persistent bugs that are causing some players to be kicked from sessions. The game has been developed so that we will be able to quickly make any adjustments like these, and we plan to get updates out as early as the end of this week with more updates to come next week. Feedback from the community has been invaluable, and we will continue to keep you regularly updated as things progress. We hope you continue to play and enjoy the game, and please keep sending your feedback to reddeadonline.com/feedback.”
This is inarguably the right call. Red Dead Online is a work in progress, but the crazy grind with items costing many times more than their real-world counterparts for the time period has been offputting, to say the least. I remember finishing one mission that was a siege of a castle with a mini-boss and everything. An in-game cutscene showed my character being given a wad of cash as a reward, but in reality it was three dollars.
Was this lack of balance just naivety on Rockstar’s part or was it them trying to see how much they can push it? Whatever the case, they have something promising but a little flat with Red Dead Online so far, though you expect them to improve and add things over time.
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