GhostWire: Tokyo Looks Weird And Wonderful

Ghostwire Tokyo

Following on from Bethesda and PlayStation sharing another good look at GhostWire: Tokyo ahead of a release this March, the press have also had a separate hands-off look at the upcoming horror action game. It’s fair to say that it’s shaping up to wonderfully bonkers from what we’ve seen.

In the uncut preview we saw, which is taken from an early part of the game, shows main character Akito alongside his spirit guide KK in an empty Tokyo after a bizarre rapture only left “Visitors” behind, almost demonic entities summoned by the big bad called Hannya.

It’s up to you to cleanse a rather eerily beautiful Tokyo, one ethereal weave at a time, as you fight these Visitors in first-person action that, though a tad repetitive, is doubtlessly a lot more dynamic than the choreographed preview we saw, as well as the fact that the gameplay took place pretty much at the start of the game when Akito doesn’t have his full range of skills. What’s interesting is that players seem to have to “cleanse” enemies once defeated to finally vanquish them, harkening back to Resi’s Crimson Heads.

Combat is just one part of GhostWire though, with players also making use of the DualSense to break door spells, use their bow to solve some light puzzles, and also find hidden raccoons — yes. Tokyo is apparently just a bit of a zoo post-rapture, as players can also talk to floating cats who act as the game’s merchants. Nekomata is our mate.

We saw just a small slice of what’s to come from GhostWire: Tokyo, with the preview also showing some of the side content that tasks you with cleansing an evil landlord (is the “evil” needed there?), using a grappling hook to reach new heights, petting dogs, and donating to special prayer boxes to receive boons. It’s unclear just how big GhostWire: Tokyo and its sandbox is, but there seems to be a bunch more under the hood than many might have predicted. At one point in our preview, the player paused their map and we glimpsed what looks like a whole bunch of different things to collect and upgrade, from skills to equipment to something called a synergy level.

There’s a lot going on in GhostWire: Tokyo, and we can’t wait to play it. Here’s hoping it doesn’t end up as underrated as the extremely underrated The Evil Within 2.

Also, again: floating cat merchants.

GhostWire: Tokyo launches March 25th.

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