FIRST IMPRESSIONS: Mirror’s Edge Catalyst

Mirror's Edge Catalyst
Image source: Polygon

I recently got a chance to play around on the open beta for Mirror’s Edge Catalyst. The nostalgia from the original hit me at once; I felt like I was playing the original title and, in my opinion, that’s a very bad thing.

The first game hit the shelves back in 2008 and you’d think this next instalment had hit the shelves maybe two to four weeks later. There is next to no difference in graphics or gameplay apart from the characters looking next-gen. It’s a bland, white-washed world, which was understandable for the original title, but in this day and age with the monstrous machines that can play such titles as The Division and Uncharted -two huge games with vibrant, detailed worlds- you can’t help but wonder what EA are up to (as you probably ask with every half-baked title the company puts out).

In the beta, I had access to a select few missions and could run around in the fairly big world they’ve created. The missions were simple, point A to point B missions, but that is to be expected with a game based on freerunning from one place to another. Was this fun? Yes it was, and it was made all the more fun by the added combat system now in place.

In the first Mirror’s Edge game, you couldn’t just take on enemies willy nilly because apparently the main character Faith lost all her badass martial arts moves after Mirror’s Edge, because remember this is a prequel after all.

The movement and fighting are a little slow at times, but you have to start slow for the character upgrading system to have any real effect so I believe this is forgivable in the beta although they should have started you a fair chunk into the game to really experience what abilities you’ll have if you decide to invest your time into this game.

Overall, I think Mirror’s Edge Catalyst has potential to be a good game. If EA listen to feedback and beta reviews and make an effort to really bring this game into the next generation of gaming before putting it on the shelves, it would have the potential to be a truly great game. I believe EA are riding the nostalgia train with this title instead of giving fans of the original game a worthwhile experience.




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