With its reveal trailer and release date out of the way, many fans were wondering how exactly the Resident Evil 2 remake will actually play. Would it stick close to the tank controls of the original or adopt more of a Resident Evil 4 style?
After being showcased during Sony’s post-E3 presser events, we now have an answer: it’s a little bit of both. Judging from the gameplay demo below, it’s not completely fluid, which raises the tension and stakes as Leon blunders around the police station.
One thing I immediately took away from this was just how threatening the zombies appear to be. As someone who devours almost everything to do with the undead, it’s easy for me to become a little. Resident Evil 2 has so far done the opposite — I was genuinely unnerved by what’s on show here.
Throughout the demo, the player seemed to be whiffing a lot of headshots, but that’s presumably just to show off Resident Evil’s new “real-time” damage mechanic. When shot, zombies show instant signs of wear and tear; a neat little twist.
It also doesn’t hurt that it’s looking gorgeous, the RE Engine clearly do its thing wonderfully. That being said, the lack of the old soundtrack — or at least a reworking of it — will take some getting used to. Capcom seem to be going for the sparing and isolating mood with the soundtrack in Resident Evil 2, though we will have to wait and see when the game properly drops.
I am intrigued to see where else they take the remake, so I am looking forward to seeing plenty more of Resident Evil 2 before it lands on PS4, Xbox One, and PC on January 25th. For all the info we have, check out our Resident Evil 2 hub.
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