Hideki Kamiya and Platinum Games Apologise For Scalebound’s Cancellation

Scalebound

2017 claimed its first death the other day when it was revealed that Platinum Games’ highly-anticipated Scalebound had been cancelled by Microsoft Studios.

After rumours started floating around, the news was officially confirmed, also revealing that the game had been canned late in 2016 but was only just announced so it didn’t impact sales of the Xbox One over Christmas. Shitty but savvy.

With speculation flying around, Platinum Games issued a statement to offer apologies to anyone who was excited for the game:

“Regarding the Cancellation of Scalebound

We’re sorry to say that on January 9, 2017, Microsoft Studios announced the cancellation of Scalebound. We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were.

Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like GRANBLUE FANTASY Project Re:Link and LOST ORDER in the future.

We will keep working hard to meet your expectations and we look forward to your continued support!

President and CEO

Kenichi Sato”

No reasons stated as to why it was put on the shelf, though. Makes sense considering that, you know, legally binding contracts exist. Still, expect to hear plenty of theories around the web for a long time.

Hideki Kamiya also shared a few tweets that made me think he may actually be a lovely human.

Microsoft are keen to erase all scraps of Scalebound on their social channels, which is either to stop confusion from those not in the know or due to licensing issues.

While Scalebound may seem dead, there has been far, far too much money poured into it for it to just go away completely. Here’s hoping another publisher can swoop in and pull a Netflix.

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